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Game comments and reviews
Dec. 14, 2010
@Jdub: from my last playthrough, it looks like you can beat the game without grabbing a single gem or killing a single creature ;)
Oct. 22, 2010
Hehe, hit R while on the moon. Interesting strategy for getting the desired colors.
Aug. 29, 2010
Awesome! Distracted me from math homework very well :P Badges?
Aug. 22, 2010
...D=. Just played through, on my way back, got to the circle level, missed a past self who got to the door, and... all my past selves froze. I could walk straight through them, but I hadn't died like I was supposed to. No action I could take, and no way to reset. Right-click self-destruct menu option, maybe? Wish I could see it through to the end, but I'm not replaying, as great a game it was up until the crash.
Aug. 20, 2010
I feel funny having found all the endings but the second... but I'll leave the game at that for now :P Well done.
Jun. 25, 2010
Wow. Did not see the end coming.
May. 25, 2010
Really easy, really enjoyed it. Got to the point where I could do it without thinking, which is exactly the sort of game I need right now. Thanks for the fun :)
Apr. 28, 2010
Love the game. Was hoping to earn all the badges by Mochi integration, but nope. Kreds instead. Made me sad.
Apr. 15, 2010
Fun! :) Level 8 seemed far too easy, but maybe I'm just used to tricks like that. Trickiest star for me was #3 on level 5 - accidentally hit on the solution, felt so cool. Thanks for the game!
Feb. 24, 2010
Does it occur to no one that the other game elements come in later? Lab adds one really neat one, and it's used very well in a bunch of different ways, which leads me to suspect that every upcoming level will add a new element...
Feb. 23, 2010
Ahaha. Looks like some people didn't even try level 2 :P The first few rooms are easy, duh. Try the second batch.
Dec. 19, 2009
Very fun. Love the unexpectedness of the ending, the contrast built by the demo. I kinda forgot about that passage to the end-game section for a while, so, when coming back, I ended up wondering why I actually bothered to get all those skills if it was that easy to win. Did I miss something? Regardless, tons of fun - and keep up the good work!
Oct. 31, 2009
I do like this sort of puzzle very much, so was very sad to find it ending at 20 - took about 15 minutes to get all gold =/ I can haz level editor?
Oct. 27, 2009
A simple game. It gets easy when you get up to the super heights, but it remains soothing. A very pleasant experience :)
Jun. 20, 2009
Note to world: tricky != glitchy.
Jun. 12, 2009
Short and sweet, absolutely lovely. What was great about this particular point-and-click was that there was very little to frustrate - no guessing where the hotspots are made it much more of a joy to play. Thanks!
Mar. 22, 2009
Hi, Adding badges is not a one-click thing. It takes editing the Bloons file, including the Kong API, working it into Kongregate's system, etc... in short, all the sort of work that really doesn't need done for an old game. I'd actually much rather Ninja Kiwi continue to make new, awesome games than waste his time on making badges for old ones (:
Jan. 30, 2009
That was clean, simple, easy, and beautiful <3
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