matchu's Comments

Game comments and reviews

endeavor

Dec. 14, 2010

6

@Jdub: from my last playthrough, it looks like you can beat the game without grabbing a single gem or killing a single creature ;)

SHIFT 4

Oct. 22, 2010

-6

Hehe, hit R while on the moon. Interesting strategy for getting the desired colors.

Polygonal Fury

Aug. 29, 2010

-2

Awesome! Distracted me from math homework very well :P Badges?

One Step Back

Aug. 22, 2010

1

...D=. Just played through, on my way back, got to the circle level, missed a past self who got to the door, and... all my past selves froze. I could walk straight through them, but I hadn't died like I was supposed to. No action I could take, and no way to reset. Right-click self-destruct menu option, maybe? Wish I could see it through to the end, but I'm not replaying, as great a game it was up until the crash.

Looming

Aug. 20, 2010

2

I feel funny having found all the endings but the second... but I'll leave the game at that for now :P Well done.

Wow. Did not see the end coming.

Bird Pax

May. 25, 2010

0

Really easy, really enjoyed it. Got to the point where I could do it without thinking, which is exactly the sort of game I need right now. Thanks for the fun :)

Bloons Tower Defense 4

Apr. 28, 2010

-4

Love the game. Was hoping to earn all the badges by Mochi integration, but nope. Kreds instead. Made me sad.

Fun! :) Level 8 seemed far too easy, but maybe I'm just used to tricks like that. Trickiest star for me was #3 on level 5 - accidentally hit on the solution, felt so cool. Thanks for the game!

VVVVVV Demo

Feb. 24, 2010

0

Does it occur to no one that the other game elements come in later? Lab adds one really neat one, and it's used very well in a bunch of different ways, which leads me to suspect that every upcoming level will add a new element...

VVVVVV Demo

Feb. 23, 2010

0

Ahaha. Looks like some people didn't even try level 2 :P The first few rooms are easy, duh. Try the second batch.

Level Up!

Dec. 19, 2009

0

Very fun. Love the unexpectedness of the ending, the contrast built by the demo. I kinda forgot about that passage to the end-game section for a while, so, when coming back, I ended up wondering why I actually bothered to get all those skills if it was that easy to win. Did I miss something? Regardless, tons of fun - and keep up the good work!

Flood Fill

Oct. 31, 2009

0

I do like this sort of puzzle very much, so was very sad to find it ending at 20 - took about 15 minutes to get all gold =/ I can haz level editor?

Higher!

Oct. 27, 2009

0

A simple game. It gets easy when you get up to the super heights, but it remains soothing. A very pleasant experience :)

Use Boxmen

Jun. 20, 2009

0

Note to world: tricky != glitchy.

Little Wheel

Jun. 12, 2009

0

Short and sweet, absolutely lovely. What was great about this particular point-and-click was that there was very little to frustrate - no guessing where the hotspots are made it much more of a joy to play. Thanks!

Bloons

Mar. 22, 2009

-1

Hi, Adding badges is not a one-click thing. It takes editing the Bloons file, including the Kong API, working it into Kongregate's system, etc... in short, all the sort of work that really doesn't need done for an old game. I'd actually much rather Ninja Kiwi continue to make new, awesome games than waste his time on making badges for old ones (:

Bars of Black and White

Jan. 30, 2009

0

That was clean, simple, easy, and beautiful <3