A "frame" for the end of every tunnel that doesn't already have one... that would come out to 9 frames if I counted correctly. (By comparison, the Duplicator/Child cutscene was 18 frames.) But that would be a great update.
I've only made two single-frame cutscene, and those were the first two I ever made. Now that it's a lot easier to make cutscenes, why would these be only one frame?
Feedback on buffs: Gentleman - better, Child - same to me, Pastafarian - feels like I'm basically using the runner but still, Bunny and Student - A LOT better, which is good since in reference to Infinite Mode... they were the two weakest, Lizard - Also a lot better though he was strong before the rebuff, Angel - no comment
Also, if the Child's water balloon can float, then... I feel like you're implying something... that the air is heavier than water? That's the best guess I have.
(Don't know why I send all of my questions to here now but:)
So, the tunnels that are drawn on the map... are they actually curved or are they just drawn that way?
Also, the "unknown beings" who created these tunnels may not have thought this fully through... there's only one way to enter and exit each tunnel. It would make more sense if, say, Set W connected to the Winter Games AND to the main branch, creating a triangle on the map.
They're actually curved, but this isn't shown in-game due to technical limitations. And yeah, triangles would make more sense, but the game's way of saving isn't (yet) set up to handle that. The game only saves one number for each tunnel on the map: the number of levels beaten in that tunnel. This only works if you start from the beginning of each tunnel, but if I could probably add some save data to handle skipping ahead.
It seems impossible to keep track of these ten... yet I feel like "all roads tunnels to the same place", but still... I'm just trying to think of how these guys are going to work together... unless they're better off working independently? Hmm... this storyline can really make a person think... or am I just overthinking it...
Yeah, everyone has a different goal, which naturally leads to a complex story. Eventually I hope to tie everything together, but it's going to get worse before it gets better.
The game is called Run (3), and yet half the time Run Characters are skating, leaping, hopping, walking, flying, inverting...
Maybe it should have just been named "Move (in any random fashion)".
I've only made two single-frame cutscene, and those were the first two I ever made. Now that it's a lot easier to make cutscenes, why would these be only one frame?