Rather slow going, and it seems to freeze every once in a while. I haven't seen any consistency between when it freezes as yet. Like others have mentioned, making it work while in a background tab would be beneficial for it's development.
Also this makes me think of Agent Superball from Sam & Max: Freelance Police...
I think perhaps once you move on to a different kind of rock, you should be able to reduce the autosell level... Maybe have it pass on what autosell rate exceeds it's regen rate to the next material, a partial refund, or a way to increase the material regen rate. I can't help but feel bummed that I spent a bunch on that and now it's not going to contribute in any way to my total now that I've advanced a bit.
Definitely has potential! It does seem a bit slow, but with some minor tweaks, it can be sufficient. Perhaps a ready display on current unit stats, and the hover info can be what the next level will be. It would obviously take a bit more space on the UI, but I think you have sufficient room between the unit icons.
Perhaps the text could be bigger... it's a little tough to read, but the main problem is the color of the text compared to the background. It has potential, especially since it's early in development.
I like it! It's interesting, and has some different ideas than most idles. It's got some real potential! Just a couple things to work on: It's big. REALLY BIG. Like space. I have it zoomed out to 75%, and it's working okay with that, but the current UI doesn't require it to be so big. It's also pretty CPU intensive for an idle. It's taking up a LOT of processing power. I can't wait to see where this game goes, though!
Obviously in its early stages, but it's got potential! I'd like to see a clicking element put in to help you get started a little quicker or something similar.
i like the basic premise, but along the lines of these other comments, there should be a bit more to do while one gains their elements to sell. also, it would be nice if i could zoom out of a moon to their planetary orbit instead of all the way out to the solar system. that way it would be easier to check on other moons in orbit around a particular planet without needlessly zooming out and in all the time. one other suggestion would be to make popups for the planets/moons operation. often times, when i click on an element to sell or equipment to buy i end up clicking on the sun or another planet and being pulled there without the intended action happening. it is rather frustrating, so hopefully there is a way to address that. definitely a work in progress, but good so far! keep it up.
the excessive clicking is getting kind of annoying, but i can't really think of another--much less better--system... :/
also, like several others i've seen, i recommend changing either the color of the "brilliant" or changing the background color of that box. it's rather difficult to see the number due to the colors not contrasting enough. perhaps adding in a bit of red to the word on the rgb scale would help. or making the numbers bigger >_>
you're doing well at addressing peoples' concerns so far though. it's nice to see that.
Thank you! I understand the very nature of the gameplay is boring, which is why I've been trying hard to update the AutoBot and make it more useful. I have plans to fix the color issues, however I've been busy fixing the actual game mechanics, adding upgrade options, rebalancing axe damages, etc, so it got pushed back on my priority list. It will get done, though! Thanks again for the support :)
I don't think there's anything worth reading at the bottom left though.