I'm a little disappointed that having two gennies at 1 priority doesn't run them both at once, seeing as that would make a lot more sense for saving on maintenance.
I got the same error as everyone else, where the skeletons were taking minutes to show up after the start of the battle. Now it may just be Google Chrome, that's what I'm running, but I found that taking the tab out into its own window actually solved the issue for me.
From what I gather, they're not in a hotel at all. Given Ink's little episode in the Green hall, I'd wager that this is all a VR simulation. The question is, though, what's making them cough up the blood?
I love it, the story is incredibly gripping! I was super excited when I saw this yesterday since I had played the demo and loved the concept, I can't wait to play the next chapter! 5/5!
I have reached the end of the current game, at least until a use is found for that titanium dropped by those golems. I also have 5 baby dragons, the results of testing if different feeds made different dragons.
I knew that somehow the family was broken apart in some way, but the newspaper in the attic didn't click until I got the key to Jack's room. Holy crap the ending made me cry.
My only suggestion for this game (great time-killer, btw!) is that, rather than have the level-up dmg and hp be a set number, have it be a percentage of your starting attack, with upgrades increasing the percentile to a cap of, say, 50% or something.
The idle part of the game (resource management) is actually pretty simple. It functions on the basic ecological factor of 10. So you need 1/10 the sheep as the grass, and 1/10 the wolves as the sheep, in order to maintain a stable ecosystem.
It's pretty grindy, especially when buying at any amount other than x1, but I give this 5/5 for two reasons.
1) The replies to the comments. You, Corporal, are a genius and credit to our invasionary force. If the channels to Homeworld weren't backlogged with medical reports on our newly acquired "workers", I'd file a recommendation to promote you to the lofty and prestigious rank of Sergeant.
2) [CLASSIFIED- A CLEARANCE LEVEL OF BLUE OR HIGHER IS REQUIRED FOR ACCESS TO THIS INFORMATION]
Commander, thanks for your trust. But I have to say these are not comments but very vital information for our success. Don't care about the reports. Our garbage desposal system ... err ... achive system works perfect. Every medical information is where it belongs. I'm also interested to hear your second point. I guess you remember that I have clearence level Indigo since we visit planet Paranoia in the year 1984. (I wonder if Orwell played tabletop games as well.) But I understand you can not speak freely on these public channels. Sincerely Corporal Tutnix.
Given the last update was in 2014, I don't particularly expect this game to still be worked on, but would you perhaps, if only for user-friendly GUI, consider both allowing us to see the requirements for the Lianas even after we've unlocked them, as well as better defining the boundaries between generations of Lianas? Going by the unlock info alone, it's really hard to determine where the current tier ends and where the next begins. Just some things I thought would make the game more fun to play, thanks in advance for your consideration.
Yeah, even with a five-star groundskeeper, the graveyard only fills up halfway. I've done nothing but promote upwards in rank, so it's not putting someone lower again and then someone higher.
Thanks for the support!