The 3 day cooldown only occurs when a player lists and removes an item repeatedly. This was implemented to prevent players from using trade slots as extra storage. Although I will admit that the UI could use some work from our end. Hence, our focus on UI/balance/stability across the next few weeks while we launch in Beta here.
make auto/group upgrading a thing and i will rate this 5/5 right now its 3/5 because i don't want to really progress more due to the carpal tunnel inducing upgrade system
You can already group-upgrade by using the S hotkey (at the end of the instructions outside-game), or you could use the new mass upgrade feature unlocked at level 15.
as others have pointed out the biggest thing needed is more friendly user control. since as it stands everything but mass building and collecting/selling is horribly inefficient. we need hotkeys for planet switching upgrading and combat. please
lets make a game with unfarmable currency... AND make it insanely easy to use that unfarmable currency in a way that makes it completely impossible to progress since the difficulty jump can be to incredibly insane. I loved the Epic War series but this is just sad how it went
currently Goblin Gardens is the best XP in the game... for some reason xp per kill goes down after the goblins *scorpions give 3 and rats give 2* and since goblin gardens is such a small map there is next to no moving around so you kill quickly
i have the materials to make the next 4 buildings but i figure i have to wait several hours and click thousands upon thousands of times to unlock them....so god damn useless
this whole clicking THOUSANDS OF TIMES and waiting annoying long periods of time is awful....for a measly walking speed increase....awful mechanic that gets horribly tedious
raising hp is pointless... 1 def >>>>>>>>>>>>>>>> then 10 hp ever could be...unless for some reason you plan to get hit less then 10 times by physical attacks your entire dungeon trip....doubt thats gonna happen
between mine stability and the worst blacksmith I have ever seen my pickaxe has been useless for oh so very very long....the rocks my miners can whittle through in less then a second has 10x the defense of my pickaxes attack and I have been upgrading the blacksmith along with everything else
The 3 day cooldown only occurs when a player lists and removes an item repeatedly. This was implemented to prevent players from using trade slots as extra storage. Although I will admit that the UI could use some work from our end. Hence, our focus on UI/balance/stability across the next few weeks while we launch in Beta here.