So in the first one, the "Grinning Colossus" was the final boss. So in this game, I get to the Colossus and I buy ALL the upgrades and I finally beat him, and I'm like, "Yesssssssssssss!!!" And then I read the next levels description, "That was the easiest of FOUR bosses." FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU...
alright, something is wrong here. less than ten minutes ago, i tried Odin Quest, and it played for me. Then I try this game and guess what, it's the exact same thing! Also has the same problems as Odin Quest.
Doesn't seem designed too well. For example, every time I talk to a person, they open with the exact same line. Plus, in the tutorial, whenever I get a quest, it says to click the line to automatically do the quest for me, but I never click on it and it starts doing it anyway! All in all, could use a lot of work.
im stuck on lvl 3. it seems like every time i build the bridge but the center doesn't have enough support and it breaks. then when i give it support it still breaks cause its too heavy!
Dartling guns are amazingly good, and banana farms are amazingly good, but banana farms were way better designed in BTD4. Banana farms were so much simpler when they gave you your money at the end of a round. I never use banana farms because they completely ruin dartling guns! In BTD6 I definitely would rather have the old banana farms.
hey, just a tip to everyone. I watched the walkthrough and it's overrated. They could just tell you how to do it. Goblin horde? Time freeze and walk past the black goblin. Big bang? Time freeze (if necessary) and walk past the huge bomb. Baal? Time freeze and walk past the lord of the underworld. Epic yeti? Time freeze and walk past it. Or, if the lord of fire isn't willing to move forward, just keep picking away at baal until he's dead. (That's what I did.) It's really all very simple.
I find it extremely annoying that you can't hit some units that are standing behind the enemy base. You can't even kill them without wasting some of your mana!
Just a couple of ideas: There should so be a poison arrow. It would be great, and a manual unit movement option would be very helpful. Then I could get my archers out of my way without sniping them! Oh yeah, you should also give money for killing your own units, (Hey! Let's steal lunch money from the archers!) and give the archers more range. They never hit anything! By the way, great game.