"they all died" -> "they both died"
got a +20 HP skill, HP didn't update immediately
Clicking on a nearby location that takes +50 tiles to get to should have you run.
Spells on the hotkey bar shouldn't be cleared out when you leave.
Monsters will start looting without buying the first boss upgrade. I think it's if you buy 10 or more. You get the souls you spent on an artifact back if you click New Game+, not sure if intended. You can buy up a bunch of monsters, get the first boss upgrade, and they will instantly loot once for you.
I wasn't able to reproduce this bug: "Monsters will start looting without buying the first boss upgrade". Recovering souls is intended. I'm working on the progress bar bugs.
Looks like units are slower on reload until their first payout. Which is bad for the wizards and demons. The loot speed buttons underneath the monsters tell you the wrong speed when you achieve them.
Exploit: save game, load, new skill points for cheap. Rinse and repeat. Allows you to absolutely break the game balance.
Stat/inventory screen could use block/crit percentages. The info next to it says "this is your chance to block" and "this is your chance to crit", when the number displayed is clearly not the %chance.
Play stats aren't saved. Play time is saved, but not displayed on the main menu.
Loading still asks for you to choose a name and class.
The level displayed under your name: what determines it? Perhaps change it to 1 per skill point earned after you fix skill points?
Attribute increases cap out at $25 million each. I assume this would lead to a point where buying up Gold Find at a flat $25m each would allow you to get many millions fast, and in turn as much attributes as you want.
Flash quality settings don't seem to have an effect on how the game looks.
"Topaz" is hard to read on the gem screen. Other text throughout the game can be hard to read.
When game ask for "solid/gas/liquid" is at 0 °C and 1 atm