The multiplier in the top left is applied to your reward values, it just does the calculations for you with the displayed reward numbers. (If you pay attention to them, all 3 increase a bit when the multiplier goes up)
For beginners: You can have 2 front units of the same type, aka, click the first unit twice, it will have two check-marks instead of one. Then you can do the first siege. (Since I've seen comments on people being confused about this)
So far I'm on universe 10. lv 19. and I have a few tips: 1. Focus on a single weapon type, trying to handle multiple weapon types will just drain money you could spend elsewhere. 2. Scrapcollecter and shieldboost are amazing, till you get heavy duty, then heavy duty and shieldboost. Go tank go. 3. The mods you get after every boss, try for defense oriented mods. They tend to be more effective than damage/attack speed based ones.
Here's a few tips.
When going for score, be confident in your gems and rush waves, they can do more than you think they can.
Don't fear letting enemies through, each enemy has a banishment cost, and panicking to kill an enemy could drain the mana that would otherwise banish them.
If an enemy is past your defenses, and you don't have enough mana to banish them, rush the next wave, killing the enemies from it will get you enough mana to banish the enemy.
Response to the developers response to andhy, mouse movement does not mean the ships have to move as fast as the mouse, infact many games with mouse movement you can noticeably tell the ship is far slower than the mouse and still takes the same amount of time to reach the mouses location as wasd, the only difference is ease of control.
just a tip I noticed quickly that can be missed, click spells at the top, go to buffs, and use haste-it decreases the time between enemy appearances making things go by at a rapid pace.
Neutral faction idea:humans, focus is on the Tax collection spell and a similar spell that costs all mana for 24 hours productiot(or 12 hours production or something like that)
A counteraction to ZoTheEnder's comment is that atleast to me it seems some levels are impossible if you can't weaken the enemy over time, however there should be an enemy growth factor to make it seem like the enemy is also constantly recruiting and training instead of using only veterans who have survived the prior battle.
To Evolsaurus and Entforge's conversation about compairing-could have it to where you click on an item and mouse over another and it shows comparisons between the two-with a second click on the second item to swap their places.
I, looked at the in game achievements, saw the no suit one and was like "o.o I can do that". and I actually could-but-throughout the entire battle with the first boss I thought "why doesn't it just come over here-pick me up-and eat me..I mean all I'm doing is throwing fruit at it...is it allergic to fruit?"
read a note and noticed it said "I am now buying these fools' escape wings directly from them and they are not suspecting anything." and then it hit me "was the quick sell junk selling my escape wings???"
uhhhh, apparently for people who don't find this out easily-you can sometimes click on 2 things onscreen instead of just one-one being quest related the other being faster xp-money. *found that at the clearing cave part you can click uhmm yourself instead*
I have not tested this, nor have I even gotten the runeblade, but could you make a new character-use twoplayer mode and load both characters-then put the runeblade into the new characters inventory then delete the new character?
Thank you for your feedback. I have released a new version and enabled mouse movement.