this is probably the least confusing version of 'eat things get better eat bigger things' .. I like how it changes the colors of the edibles.. I hope others adopt that system
I started the first chapter in a room full of barrels.. I killed the barrels. the screen doesn't pan up or down, I'm stuck in the room.... nice controls and tutorial but.. I am stuck :(
ugh.... yeah its way too hard... the other game made the CPU go in intervals to make it sane.... I think the proximity of the encounters is a little high...
I had the same issue as theeinstein.. Moving fast and *your dead*... also after dying after completing the game I got a blank blue screen on the second level.
Its alright, scrapping shouldn't do soo much damamge.. and the level with the bubbles you can potentially get stuck and insta-gib.. would like healing based on speed or something.. Maybe a par time per level and a time? and the all important mute button.
Original concept.. but far to easy. also the powerups don't seem to work or activate.... (press insert home and page up for no results)... Instead of time maybe base on the amount of times the paddles are touched?
upgrades for the individual weapons would be cool, money from kills instead of dropepd cash that randomly appears per kill. Also the dropped crash was showing up inside the walls.. no point in playing after the shotgun.... end guys are easy, maybe make a smaller one? Looking forward to a sequal.
I'm having trouble with the hitbox on the computer side, I try to get it by the computer at the top but it gets knocked back without even touching the CPU paddle. To score points instead of the ball hitting a 'wall' and then start, get the ball to leave the screen.. otherwise it doesn't even look like it went out.