I'm impressed with how balanced the gameplay is. The challenges are decently frustrating, and I felt like a mad genius when I figured out the last one.
was going to give this a 5/5 until I discovered that there is zero tolerance on beating the last boss, and 1/4 of the time the two beams force you off road. Just no. I'm still giving this a 4/5 despite frothing at the mouth over how stupid the boss is, because it's a good game.
"We have detected that you are trying to hack the game." Srsly? What did I do, exactly? Have a second tab open? No other programs are running on my computer, so it must be the second tab. Welcome to severe false positive land...
Just no. I tried. But decades of playing platformers means that I cannot train my reflexes to deal with your thirty millisecond pause where the character stops moving before the jump command I sent goes through. 2/5
Beat necromancer, got stuck to a wall after doors close? If you really stuck a timer on the exit after beating the necromancer and there really is no way out of this dungeon after that, I'm giving this a 1/5.
This feels like a game born out of a Python tutorial that you slop coded in under a week. It would be a good game if you weren't such a lazy programmer.
needs better high-level tools for organizing your d00ds. can I be able to unequip en-mass? i'm looking for the ability to pull all of my people (except scientists and groups tasked with the terminal game scenarios) off of their current mission, remove their build and search gear, give them most efficient build of weapons to get them to 10 Soldier skill, and then assign them to guard duty against the impending Horde. I'd also be nice if I could then reassign them right back to what they were doing before then. Heck, you could hide all of that behind a "Rally" command that takes a turn and presents a slightly different zombie-attack graphic.