Very nice work. I am not at all a fan of breakout games but this one seemed polished so I gave it a go. Got bored pretty quickly but stuck with it. Got increasingly better and much harder. For those of you who said 'To easy' or 'Just another....': Did you actually play past the first world or two, or four? Excellent job.
Sick. And needs a disclaimer (seriously). +1 for attempting to cause a sudden loss of consciousness (I'll even give it another +1 if I read an article in the news that it actually did).
Other than me just being really, really bad at it (Note to self: don't collect missles); I love it. Excellent work. (And I've been to the Bates Motel; doesn't look anything like that...) And an additional +1 for the API! Looking forward to more of your work.
Really don't want to be the one to burst your bubble, being a fan of Chrono Trigger and all, but you may want to look into Copyright issues, especially as posting a game on this site can earn you money. Name, graphics, music, etc. are all proteced. Not that bad of an execution though, but not exactly legal either.
Keep at it, pretty good so far, but as this is only a test, I thought I'd give a bit of input. First: disable the right-click (you can forward and rewind), next (on the third level, though I know it is not comlete) getting detected brings you to the finish not the start. Third, I agree that the guards should also have a line of sight area, next (I am in disagreement with Ulong on this) that going under a camera should not get you detected (it wouldn't in reality) but perhaps adjust the cameras so this would not happen. Also, as ther have been games like this before, try thinking of a new element to throw in (there are many without over complicating the gameplay or design). And finally look into adding the Kong API (always a plus for me). But off to a good start and looking forward to the complete game.
Not bad for a third game, but not that great either. Has a few issues that I noticed: I do not know if you are (as you should be in this form of game) using a function to randomize the letters, because mine always seemed the same (not only in each round, but after replaying it as well), also the effect of hitting the correct letter sometimes covers up the others and lastly the sync is a bit off as you can not hit a letter as soon as it appears (it seems it has to start to fall or at least be there for a time period). So stick with it and keep up the good work.
Nice concept, but a bit buggy as others have mentioned. Fix them and repost, but overall good work and creative. Also the API would be nice to see when the bug fix is implimented.
Nice game, simple and no flaws (except possibly with the mouse wheel as you must be deliberate in only scrolling slowly instead of just setting it into a rapid spin with a good whirl), but entirely to short. More levels and faster; make at lease 20 more levels at the same progression and need precognitive abilities to even come close to acheiving it. That way it would delight the casual games as well as the more hardcore. And it has the API! So you have it all in place, but would like to see it expanded; got 1490 on 1st try. But good work.
I liked it, starts getting a bit challenging at aroung wave 10. Simple and keeps the synapsis firing. Will deffinately need to revistit with more time. And the API for an extra +1.
Hmm... only the 3rd time uploaded to Kongregate, you would think the real project leader would know such things (and probably wouldn't be 100 year old being that just uploaded various games that are allowed to be posted on other sites). Just a thought.