Well Danny, here's your feedback: excellent work, especially for such a young developer. Nice humor, good story, animations, etc. The only thing I would like in a sequel (and yes, I want a sequel!) is more decisions/interaction with it. Other than that, it was a rather enjoyable and fun story. Kudos. (Spend like 300 hours on the sequel; I think everyone agrees that we definitely want one!)
Rather unique game, fun, bit of a learning curve, but you instinctively get the hang of it as you play. Even without extreme graphics or plot, you pulled off an enjoyable and challenging game. My only complaint is that you have to play it through all at once; no save feature, no continue from level x if you want a break and no pause (unless I am missing something). Overall potentially a really GREAT game, but needs a few tweaks (I for one don't truly like games that need to be completed in their entirety over an approximate 30 minute span, especially if some levels bother me). But that's just my thoughts, other than that, great to see a refreshing idea hit the scene. Kudos. Please continue to impress us.
Absolutely fantastic graphical work. Love the static-camera look of the game. Excellent 3D style. The game itself could use a storyline, but that aside; a moderate challenge, soothing music score and the amazing look of it balance it a bit. Could use some work (and in agreement with Cyjon, some of your camera angles aren't probably the ideal angles for some stages, though it does add to the challenge), but not really from the programming, graphical or music/sound aspect, but an engrossing plot would sure help. For a good example of the camera angle/depth of field view, take level 16-5: a nice shadow or something would help in determining how far away you are from the spike or else it is just guess work. Kudos. Please keep at it.
Fun little game you got there. About being the most difficult, I doubt it. just wait for some accountant who's been using an adding machine their whole life to come along and decimate it. Nice work though.
As to reiterate what some others have mentioned: fix the few little bugs, add more maps (like a large map where you move from stage to stage), the sound effects and music options, and even make it more complex by adding an experience system between levels to improve the typical things in this genre (range, damage, price, etc. for all), and toss in an option to buy additional nesting places for dragons. Other than that, off to a pretty good start. Enjoyed it.
Not a bad game there. The only thing is that the collision dection is a bit off (sometimes I jump right through stars). Fix that and you're good to go.
Simply fantastic work. I want Ortus NOW!!! Excellent music score, game-play, storyline, graphics... well everything. I just want more now. Oh, and do you host a site where I could score some ferrus leaf? I could really use some especially after a night with Elvina.
Not a bad little game there. Simplistic and a nice killer of time for about 5 minutes or so. Wish it lasted a bit longer though. Excellent start of something that could evolve into something even better. Please keep up the great work and astound us with a true masterpiece that this simple game could become. Kudos.
Odd game there, but good to see something from you other than your typical 'stacker' games. Kinda fun, kinda odd and still can't get past that HUGE boulder!!!
For those of you who do NOT know; there is a walk-through for this entire game on this site: http://www.kongregate.com/games/Badim/doodle-god-2-walkthrough, Start with Episode 2 and get a few that you need from there and if you are too stuck, go to the Episode 3 area and everything is listed. Stop complaining, when you see the results, they are quite nice; but you must finish a few combination's in Episode 2 first (which kinda sucks that the same things work later). If you go to it and don't see it, there is a little white arrow to scroll up and down and they are not in the order you can make them in. Some of the combination's were quite well thought out. Good job as always Badim. Don't sweat the haters.
Well, to be blunt about things; nice relaxing game: nothing complicated, fast paced, violent or otherwise wrong with a casual game. In that aspect, very nice work. Unfortunately, speaking for myself, I would have liked to see more. That seemingly inevitable factor that drives hardcore gamers to play such a game ad infinitum. Achievements! Add that to this (or most Flash games these days) and you got a winner! How long of a chain can you get? How long can you go without hitting a bubble? High Score (taken care of). Etc... I am by no means attempting to devalue your game, it's just to appeal to a broader audience on this site, such things should be considered. Well crafted with no flaws, so it is a solid game. simply, in my opinion, this site ALWAYS wants MORE! And the good thing is, it's not hard to add. Just a thought. Nice work. Keep at it.
Really; I mean REALLY needs some instructions. No clue what I'm doing, what moves are, what the symbols mean; pretty much just clicking around and seeing if I can take a piece every once in a while.
OK, nice shooter (granted I love shooters), but I though a Shield would PROTECT you from enemy damage, not just take the hit to boost the ability to use an EMP. Kinda odd in my opinion, but definitely different. And being different is what is good about this game, Granted like many shooters, there needs to be a X factor that stands out from the rest. This has a q? factor that makes it different, but not excellent. If you can do this, I am sure you can do MUCH better. Users like upgrades and such in shooters. Hell, they like upgrades in any game and even created a new genre about upgrades. I feel if you added such a system to this game it would be great. As it stands, a bit better than your typical shooter. Of course this is my opinion and is meant to be constructive, so please take no offense. Good work, but from the games you have made in the past, you CAN do much better. Still love your work and please keep on giving us new games to enjoy.
Other than the other 'help me' comments, I thought this was a welcome addition to the site. Been a long time since I have done such puzzles (makes me want to break out my old board game 'Whatzit?'). But rather well done (for most of the puzzles), but some are just completely out of the box (like the Wicked Whatzits...). Other than that, a refreshing change from the norm. Good job.
Thanks, this is the best feedback I've got yet. I'm just designing the second game right now! And thanks for the Kudos ;)