Not a bad shooter; don't think I've ever seen quite so many non-patterned-based bullets on the screen in a game before, but it is still enjoyable. Like the idea of unlocking new ships (still testing them out). Not even going to attempt hard mode unless there is a ship that is pre-equipped with everything maxed. Overall pretty good work with a lot of different.. paths to think about with your ship.
But, seriously, "Finish story mode in any difficulty without taking any damage." That truly made me laugh after seeing the gameplay.
Very nicely constructed TD game. Love the look, style and theme of it, nice soothing music, an actual storyline (which is rare in this genre) and non-conventional system for upgrading towers. Plus it's got that cool background which reminds me of the visual representation of the Gibson from 'Hackers'. Kudos CoreSector. Keep up the great work.
Rather nice original concept for a... platform/escape-a-giant-worm-thing game. Rather fun for a while and challenging, but an additional +1 for something I have never seen before. Keep the imagination going.
A very nice tribute game, but one thing I would change (as it made the controls much easier in Death vs Monstars, is that instead of the LMB making the ship stationary, it should make the gun stay in a stationary position and still allow for the ship to move. Also (as stated) adjust it so that the enemies can not spawn within x pixels of your ship so they cannot appear directly on top of you. Also please add the Kong API, which should be easy given the great effort that has been put into this game already.
Other than that, very nice work, but could use a few minor changes to make it more enjoyable. Please keep at it.
Not to be offensive in any manner; but this game is truly magnificent (with correcting the minor tweaks); It truly is one of the top games of it's genre on this (or any) site. Please add the Kong API (for us badge whores and added revenue for you) and I''m sure you'll get a nice shot at a prize if you do so. Love your work and PLEASE stay with it!!!
Absolutely SICK game!!! Much more complex than the first, much more intellect involved and a vast amount of new devices. A true logical challenge without being redundant or boring. Simply put; a masterpiece of logical and lateral thinking. Kudos.
Great shooter. Great look, decent music and sound effects, nice upgrade system, nice challenge, awards system and Kong API. Who could ask for more. Please keep this sketch style coming to us players with a plethora of more games.
Not to be too redundant here, but it is a rather interesting concept, but could be executed much better. Have some form of goals, awards, etc.. Like awards for having 5, 10... friends, keeping a friend for x seconds. Maybe have a safe-house every so often to shelter your friends. Using all the letters and numbers makes it very chaotic from the start. Gradually increase this difficulty over time, say by starting with numbers only, then adding common letters, etc.. Again, nice concept, but needs a lot of work.
Nice, cute shooter. Was addicted to it on AG and now here on Kong. Just wish you implemented the Kong API when you brought it here. Still trying to master the last level. But overall nice work, smooth game-play, sufficient upgrades, and a theme that suites all ages. Keep them coming.
Quite fun game, a bit short, but fun. Nice old school simplistic game from the DOS days; excellent. Solutions were rather intuitive (rather than some obscure mix that only the developers mind could fathom in such games). Definitely looking forward to a 3rd installment. Just should be a way to restart once you complete it (I missed one little thing and had to refresh to replay). Keep up the great work.
Rather nice tower defense game, nice concept, look, award system and challenge. The only thing (unless I am unaware of where to look) is you don't know how many waves (or kills) are needed to complete a difficulty. As always would love to see the Kong API added. And just a small suggestion for the awards department; should be an additional award for not letting any viruses infect your PC. Great work, look forward to more from you.
Very nice game, could use some improvements as previously mentioned (try to speed up the loading, the end level animations; they're cute and all, but just too slow and get a bit annoying at the current speed). Still trudging my way through it, but you should definitely look into adding the Kong API (found in the developers section or forums), and add stats for levels complete, stars and cards (pretty much the awards) and it would give the game the possibility of getting badges (badges = more plays = more money; always a plus). Keep up the great work.
Nice retro defenderesque feel. Would love to see a high-score system implemented via the Kong API though. All in all though; simple, retro, well made; but still only has the excitability of such a game from that era and genre with a few additions. Something, which I can't quite figure out, is missing that would increase this games replay value. Perhaps a storyline juxtaposed to the levels? Or just a faster pace to entice user to play over and over again for the top score. Not bad, but not great. Please keep at it.
Brilliant work; well thought out; not a pathetic 'seek and find' adventure, but one of the rare gems with a well thought out plot, realistic puzzles, sharp (for the genre) graphics, and (albeit a rather cliche and cheesy soundtrack, that fits the game perfectly, an overall piece of art that I hope is recognized as such. Please keep up the great work and be sure to incorporate the Kongregate API for badges and prizes (i.e. API = badge possibility = more game hits = more income for you = more games by your = more enjoyment for the gamers = more great games... and so on ad. infinitum.
Rather fun, yet simplistic puzzle game; very well crafted and executed (without any obscure mannerisms that such puzzle developers expect the general public to comprehend in their lunacy or fragmented minds). So the simplistic, natural flow is what brings this game to light, as opposed to the narrow minds of a creator or culture; I feel this game encompasses all across the world in a simplistic and fun fashion. Did wish it were a bit more challenging, but given the absolute global scope of this particular game, it is the way to go. Appeal to all. Very cute, somewhat lateral thinking, puzzle game to appeal to all. Nice work all around (especially in the realm of not singling out any subculture, age, race, gender or other predisposition of obscure knowledge outside of the game itself).
Absolutely brilliant and unique game. Rather entertaining, just the right length, difficulty, and aesthetic to make it pleasing for all; in the retro sort of way. Nice work and hope to see more of it.
Nice game, slightly different than most in this genre, which is definitely a good thing. Cute concept that makes you think (again, more than most in this... well actually sub-genre). Please keep up the good work, but look into adding the Kongregate API to you're games to make them eligible for achievements/badges and increasing your revenue. On a side note as you posted, think about lowering your 2/day game uploads and spread them out more if they are as good as this; otherwise it is very likely that many of them will be overlooked. Keep it up.
Very enjoyable, cute, simplistic game that is good for all ages. Please add the Kong API and get the score section up to be simple, yet add a competitive time element to it for the more serious gamers and you will have something to appeal to all. Keep up the good work. Please take in all the positive user comments offered (so I don't just repeat them) and make a truly excellent sequel. Kudos.
Rather enjoyable game, still not even halfway through, but well done, increasing difficulty with level construction, cute little concept. Just add the Kong API and you're all set. Keep up the great work.
Hmm... Not a bad start, but a bit chaotic and unorganized game-play. Spend some more time with timers to better set the movement of the character and the enemies. As ALt stated, the rounds end before you can cash in on your big kill. Not sure what there is about it, but it just seems a bit too disorganized for steady play. Not a bad start at all, but definitely needs some serious tweaking in terms of movement, coin collection, and a few other areas. Also, add the Kong API for this site as I always state. Still not bad overall, but definitely needs work to get up in the ranks.