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Just a Test

Play Just a Test

Jan. 25, 2018

Rating: 2

Hey, I really like this game. I think you have hit on the idle progress itch very well. I would just say as a player I feel that I get mixed messages in terms of the direction of the game, I don't mind refreshing to start a new battle every time, but I wish I either didn't have to, or had the opportunity to do something more interesting while I wait for a battle to end. I realize that there are some polishing things to be addressed such as speed and graphics but what I think is more important is the direction of the project and also allowing the player to make some choice, more base building options could be an opportunity as well as mutually exclusive battles with predetermined rewards. Keep developing! Cheers!

Developer response from DavideG4

Hello! Thank you for your feedback, that will definitively be a thing in the future, not sure at which point, cause i have a huge amount to things to add, mostly content (more skills/equip/structures/missions/etc) But i will get to it, characters will have a few active skills as well as some other global skills, so that the player will have something to do while fighting. Also all the missions are extremely temporary and will be replaced by missions that will make some sense, at some point :D

Alchemy Idle Clicker

Play Alchemy Idle Clicker

Jul. 17, 2016

Rating: 0

I really like this game, it is an interesting theme to use on an idle game. First off, I find the game somewhat visually uninteresting. I get how hard it is to make this kind of game look good when your not good at drawing, I feel like your missing out on opportunities to really drive your theme home. There also isn't much too the game game play wise, which is fine for most idles, but the best idles always have some kind of interesting active play that is rewarding but not necessary. For the current setup, dragging the backdrop of the icons is annoying, it would make more sense to me to keep the green background still and lock all of the icons inside the screen. The only other thing is that for me the level up system wasn't clear at first, so I got pretty far before realizing that I needed to level up and I lost all of it which was kind of frustrating, easy fix just need a popup telling players to level up the first time they get enough to level up. Great game, keep it up.

Developer response from RevelBase

Thanks for the constructive feedback. Especially the idea with the level up popup, haven't thought about this yet!

JumperJourney

Play JumperJourney

Jun. 02, 2015

Rating: 0

Hey, as the Developer I would just like to say to anyone who plays this game please leave feedback, positive or negative. It would really be awesome to see how the community thinks I can improve future projects.

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