in 15-20 minutes the game is completed, you should try adding more illusive fish, that appear and disappear, that are worth 120 each while also having them stock 8-9 points of your hull capacity, while also doing a decent amount of damage like 7-10, and make the begining area a beginners area till you are lvl 10 then add a intermediate area then at lvl 30 have a expert area, then at lvl 50 have a boss area involving tough minions, and have all things lvl up to 50, and heavily increase revenue in the new areas to pay for upgrades, while also upping the damage to the hull, and the speed of the fish
Thanks for that breakdown! I've put some thought into how to expand the game and you're right, I'd certainly start having some harder zones and more fish. The pacing to introduce the different levels and difficulty will require some tuning once it's in place but overall it should follow a similar curve to what you outlined.
Thanks for that breakdown! I've put some thought into how to expand the game and you're right, I'd certainly start having some harder zones and more fish. The pacing to introduce the different levels and difficulty will require some tuning once it's in place but overall it should follow a similar curve to what you outlined.