I enjoyed this game quite a bit. Would like to see an option to turn off bought units though, The flamethrower guys are cool and all, but it having more than 2 makes it hard to see the bullets.
Thanks. Level 18 and 22 still get me, and I've beaten them several times. The difficulty is pretty subjective (or at least tough to measure) so I can't quite put them in any specific order.
I absolutely adore this game. Minesweeper for the next generation. My only complaint is that it's so darn hard not to guess where the marks on based on number patterns/what I think I'm drawing.
Thank you for your comment! :) The grey numbers make it easier for novice players, but we´re thinking about a solution to make the puzzles more engaging for veteran players as well.
Love the combat concept but I have to agree it's based far too much on luck. If you make a sequel (and I hope you do) I'd recommend adding a Bejeweled twist and letting players rotate columns/rows. Each class could have a different amount of rotations per turn, and it would let you set up basic combos to begin, and ultimately huge nasty combos down the road.
Just my 2 cents: Swordsman are fairly useless, completed most of the maps with 90% Archers. Upgrading doesn't seem to have any benefit. There are enough spaces that you can just add a 2nd of that unit for less cost. Tutorial says upgraded units attack the same target, but in my experience all 5 Swordsmen always attacked the same thing anyway. Was harder to tell on Archers. Would be nice if Swordsman at least tried to attack different targets, so I don't have to build 10 of them to stop 2 mobs.Overall fun game though, hoping there's a sequel.
This game is exactly like Asteroids, if you had no control over your ship, were unsure what you were supposed to be doing, and couldn't die. Actually, Asteroids was fun.
'What happens is I shoot a zombie in the head with a pistol? Oh, I see. How about a rifle? Ah yes, of course. Well surely lopping it's head off with an axe will provide a different result. Hmm, no. still the same. well, that settles it... ooo a drill!'
Thanks. Level 18 and 22 still get me, and I've beaten them several times. The difficulty is pretty subjective (or at least tough to measure) so I can't quite put them in any specific order.