Please don't ask me whether I'm sure I want a health refill. It's just gold, I don't care enough for two clicks. Also, that would distinguish it from various "are you sure you want to spend planet coins" prompts
Rather than selling items, it would be nice to be able to hide certain items and/or favorite others, so there would be two or three inventories. Similar ideas have often been suggested for legions
It would be nice if there was some way to hide a raid. So that, once you've reached the damage tier you want, it wouldn't clutter your Active Raids tab
The mage tower seems underpowered for its cost. Against everything other than ghosts, the archer tower fares better. Also, why do parathieves have so many hp compared to other early minions?
a checkbox or something that allows you to set a tower's priority to MOAB-class bloons would be great. That way, I could tell my snipers to shoot the first/last/weakest/strongest MOAB and wouldn't have to worry about them shooting their spawn
How about making tiles 16 DM so those you tricked into spending DM on a useless boost for the tutorial can get a taste? I keep teetering on the brink of buying DM, but then I remember how annoyed I am. A bit of fairness might push me in your direction
nice graphics, but is 3D really necessary? Also, far to simplistic gameplay in comparison to all the other TD games on Kong. 3 levels of upgrades, with no choices?
the targeting priority seems a little off. Sometimes my archers will target enemies fleeing with kids, but sometimes they prefer entering enemies that are further away.
I hadn't heard about the cooldown change at the time, but the issue of trolls opening but not starting brawls remains. It would also help speed it up by consolidating players into only three groups. Lastly, if the servers got overloaded, they could just limit the number open at a time rather than putting the game into maintenance mode. I would prefer a queue, but this does help.