Wow! I love that you brought back the detective puzzles. :D I just wondered if you can add some keyboard features like in the medieval cop 1? (Less stress for laptop people). But anyway, keep up the good work!
Suggestions: Add an export/import save file; Scientific and engineering system (you can also add english system like milliard); different languages; different types of units that can be shipped/sold. also add a scale comparison (ex. red blood cell vs. unit that you are selling) so we can see how small those units are.
Cool... My first not-so-idly-idle tower defense game. I made some suggestions at the forum post that can help you improve your overall game. Hope you read it! :))
P.S. I haven't played the whole game experience since I sometimes get stuck on the screen and the loading bar is stuck to 50%. So, I can't comment any further suggestions of improving the game. Anyway, 5/5 I liked the game especially the series.
Suggestions: (Based from my experience on Chrome)
1.) The bomb should not be binded to left click/tap/drag (it uses bombs during my accidental click in level start) | 2.) Not really a suggestion but i'm having loading problems (loading bar does not really load). | 3.) If you really don't like the invincibility-after-bomb/gethit feature, you can create an accessory that repels bullets at a certain velocity in a small radius (but will still hit you when you are fast enough).
Cool game... It's much more of a time clickers upgrade system but with rpg-filled fantasy heroes! I look forward of making some anti-idle game system other than clicking the screen to kill heroes and such.
Suggestions: 1. The shop should supply more information about their uniqueness... (how powerful does this specials are? does this freeze gun have 40% chance?.)..
2. Needs a minimap (so i know where the enemies just spawn
3. Boss turning rate is too fast
4. The viewing screen should be 10% larger than the current (or what i mean is zooming out so i can see better)
5. Energy shield must be able to turn off using the spacebar key.
6. Viking axe should have 50% more melee range (What is the purpose if the enemies' sword range is longer than mine? wtf?)
Suggestion:
-Add something that makes the game more unique since the gameplay is much more of a cliche.(such as having to manually upgrade spells like previous series of sentry knight)
- moles' spawning point should not be spawn where the hero is, or very near to it.
- First boss is very difficult for its level (also, to obtain its stars)
- More specific on the information when level-upping (such as 50% increased ice shard damage rather than ice shard level up)
- (Optional) Need a score system for high scores to lessen its monotonous system
- Need more information on the character (damage, regen speed, etc.)
uy Pinoy! salamat!