the st. patrick's day event lazily repeats itself halfway through on the first leg....got tired of that real fast. the fact that the event is treated like a separate "campaign" that you have to reset your progress to get out of is frustrating as well. disappointment followed by disappointment, was enjoying the game just fine beforehand.
Thank you for the feedback. Since events are temporary, we only design 50 unique backgrounds and quests, versus the permanent campaigns and their 100 unique ones. Not sure how the need to reset the world to change objectives doesn't work for events, but works for normal objectives. Can you clarify that?
Alright, I know plenty of people have said it, but I'm exasperated enough to join in. Hobby time scales NEED to be adjusted. I'm at a point where I can't progress on ANY of the girls, because I'm waiting for hobbies that need levels 20, 35, and 40+, and it'll take more than 2 days to make it from 18 to 19. Something HAS to give here, the multiplier crawls up too slowly to really make up for this, and I shouldn't have to either reset and build back up to a point of waiting, or leave the game for days.
I think this game is really cute, and a neat fusion of idle and dating sim, and I'm really happy with the ways this team has ribbed at the genre without constantly insulting players (like other games I've seen). But the scaling on hobby times is just too much, and it really needs to be addressed if you want to keep players interested enough to see what else you want to do here. I know I tend to get bored and abandon idle games, but I'd really like to keep coming back to this one.
Thank you for the feedback. Since events are temporary, we only design 50 unique backgrounds and quests, versus the permanent campaigns and their 100 unique ones. Not sure how the need to reset the world to change objectives doesn't work for events, but works for normal objectives. Can you clarify that?