@RampSkater Yeah, I want that too. For mages at least you have items that can speed up (or slow down) casting time by different amounts, but unless you're fighting a serious tank, 18 muskets are wasted when they all fire at the same time. Just being able to delay the start of reloading time, so to speak, would allow awesome 'bursts' of fire. With the musket for example, you could make the first line fire at 8 seconds, the next at 9, and so on, but once fired they all take 8 seconds to reload. This isn't helped by all firearms having the same reload time. Of course, this would be useful with bows as well, I just like muskets :P
@treesarefriends1 Unfortunately, these days 1000 gold per plat actually isn't a crazy amount. Plat shop prices have soared recently, from 400g per plat to 1000g or over.
Plat shops do actually exist though, if you didn't know. Some players sell plat for gold. But bear in mind you're unlikely to find a seller in the build-up to landrush, which starts around the 11th for non-spenders - there's too much demand for towns to claim land on the new map.
Now this IS annoying...
Out of sheer curiosity (and excessive amounts of vouchers), I've decided to spin the Square of Disappointment 1000 and record the results.
My 6th spin: a spell commander card.
*Sigh*
I'd like to see aura bonuses taken into account on unit mouse-over, maybe as just a little '+ #' next to the value it affects. For example, if you have a guy wearing Azaratius' Orbs in your army, all your units could display their base fire resistance and +3 for the aura. Not sure if that makes sense, it did in my head.
@killblood You know, that's the most useless advice I've seen in a while. Human and zombie raids are completely different. Zombies have a tendency to just smash through your defences. Raiding survivors shoot your survivors over barricades. Suppression is introduced. Range tends to be far more important when defending against a raid. Also, there's one other slight difference: raiders use 5 survivors. Zombies use a heck of a lot of zombies. Zombies don't try and steal your resources. Survivors do, so you have to make sure they're protected. Have I forgotten a difference? Probably, but I'm sure you get the point by now.
Right. A group of 4 human-sized lockers. You are NOT getting me to open them. Nope. Not falling for that one again.
Wait, you're saying that due to game mechanics, there's guaranteed to be something in it that I need to progress?
*Glares*
Yep, free with every one ;-)