This game combines all of my favourite things (hamsters, elephants, achievements, hamsters, platforming, secrets, hamsters, etc.). Really, it should be my favourite game on Kong. But it isn't. For one simple reason: it's too big. With the other two games in the series, I could just play for five minutes, leave it, come back, play for another five minutes, etc., but here there's just too much to do, I have to actually think 'Right, I'm going to play this game whether I like it or not'. 2/5.
How come you can't recycle buildings in Outposts? I understand that otherwise people could just take over others' Outposts and recycle all their buildings, but all I want to do is remove a level 1 Goo Factory that I don't want to make room for an aerial defense tower in my own Outpost that's never been attacked. It ought to record the original owner of Outposts and allow them to recycle buildings.
Ore that flies off to an adjacent area is really annoying. Either reduce the spread of ore from explosions or make ore bounce off the boundaries of your property, rather than just the top and bottom and the very outer edges please.
Is there some kind of rule as to where Anna is? Because the first time I played, she was in the very last place I looked, then I played another game and she appeared in the first place I looked after killing all the lunatics, then I did the same and haven't found her yet. Just wondering.
I think you overpowered the Squid Launcher. I am slightly worried by the fact that I'd rather shoot squids at an infinite army of zombies than wield a robotic T-Rex with a laser gun and a rocket launcher.