I have been playing this game since the multiplayer wasn't hacked. Then a bunch of 6 year olds and 24 year olds living with there parents had to ruin it. now there isn't multiplayer. The game is great, 5/5 just, there really needs to be some form of multiplayer with some kind of protection from hackers.
great game, i never thought that they would make a free roaming game, but they did. i also want to congratulate them on a few other things: firstly, and most importantly, they lowered the damage on the once overpowered hunting bow.also, i like what they did with the zombie hordes falling out of the roof, it is a good way to ward some people off of abusing guns as they attract hordes of 20+ zombies. all in all, i give it a 5/5. now i want to make two game ideas, the first one is merely cosmetic, i think that night should be darker, as currently there is no point in a flashlight. cont.-
secondly, I think that you should have kept the guns rare and powerful. it really doesn't make sense for a person to find so many guns in a few minutes, and the guns do so little damage, if they even hit there mark. i do agree with the missed shots, but make them much less common, when you are surrounded near the end of the game with limited ammo, you really don't need your trusty sidearm to miss every other shot, especially since by then you probably have leveled up your precision a lot. all in all, 5/5, but it could still be better in my opinion with a few tweeks in the gunplay.
great game, but if i could make one suggestion, make it darker at night, as there is no point in having a flashlight if it only gets a little dim at night.
interesting... a grid style tower defense game where you fight goo... the originality of that deserves 2 points, and 3 more for the actual gameplay. finally, a game with catchy elevator music!
wow... i had only 8 men with half of them in a cam net. the germans blitzed me anyway. i know that cam nets only reduce the chance, but it didn't help when my medic was shot and then my replacement medic blew up... then a panzergrenadier threw a grenade into my trenches... probably shouldn't have put them so close together, but my engineer was pinned at the time. grenade's survivors: two soldiers and a medic. the medic was retreating while the two soldiers were incapacitated. i dont know, is that a failure on my part or just a very common example of very bad luck?
Ok, let me get this straight, the lone survivor of the human race is fighting off a seemingly endless armada of alien robots in a tiny little ship that somehow has unlimited ammunition/energy for its main gun, an endless supply of extremely powerful missiles, can build on itself to make itself even more powerful, and can repair itself to full functionality in approximately 3 seconds....... SIGN ME UP!!!
heh... the last uninfected country just closed its airports to avoid infection, a few seconds after getting infected... it was peru, and peru doesn't have an airport... double failure
honestly, this is the worst game i have ever played on kongregate and the only reason that i'm playing it still is for the pirate challenge thing. really, the gameplay is horrible. if anything touches your ship, you die, but people don't die from direct cannon fire? what was the developer thinking? not only that, but the sound effects seem like they were jacked off an episode of tellitubies, which is extremely annoying after five minutes.
Also, to all the people constantly complaining about say, level 4s killing level 16s, here's what i have to say: CALM DOWN AND LISTEN TO YOURSELVES, your basically forbidding low level people from getting kills on higher level players that are often rare anyway. it is not because of unbalanced guns, camping "NOOBZ" or abusing artifacts! have you ever sat down and thought that hey, maybe they were just better than you, or at the very least you were already injured. Lastly i have a few ideas, i think there should be something so that if everyone on one team leaves, the lobby closes so that the other team cant flag farm. I also think that the spawns should be fixed so that you never spawn in the middle of a group of enemies. *i needed to submit two because the comment was to long.