idea for new sniper rifle: the gamble; reload time-5 sec shot interval-1 sec damage-1 to 1000 (hence the name) ammo-1 shot strength-7 accuracy-12
thumbs up if you like the idea -->
the reason why you get such a small amount of exp and coins for kills is simple: if you only need say, 15 kills before lvling up, you would go from lvl 0 to 14 in a single game
to the people that are complaining so much about the prices of guns and slow rate of exp:
you obviously dont understand that the point is for slow progression, and if you just stay in a single server with lvl restrictions near your own, YOU WILL NOT SUCK!!!! this is a game for people who are willing to spend time playing, and not five minutes of it while your on the can. i understand that progression is slow, but in multiplayer games, that is a good thing! it means you wont see idiots with rpgs running around killing themselves. it restricts higher lvls for people who actually have experience with the game. besides, it is FREE so who are you to complain!?
i am a fan of the series, but what I've noticed that there isn't much difference game to game, other than the storyline. it is one of the few strategy games I've seen where the "defend a single road until you save up enough cash to spam an army and slaughter the enemy" tactic just doesn't work. the only problems with the games I've seen are that beach landings are cheap because you can just place heavy units on each beach so they cant land, and spider tanks can one hit kill any light unit, no matter how damaged they are, which makes lvl 4 fairly cheap. since there are never five minute battles, but more often battles that can last at least half an hour, that can be good for people that want a hard core strategy game, but people looking for a quick game will be disappointed. overall, I give it a 9/10 simply because i think spider tanks can be very cheap.
tip: the triple mg is good, but my strategy is to buy a double, upgrade its damage once, then cut its reload time in half, the result is a double mg pumping out damage 4 times as fast, as apposed to upgrading the damage twice, which is 3 times as much. you can make it even more powerful with a triple, but in earlier campaigns especially, it can be a life saver.