Ok I quit the game after losing it. Don't know why, since my firefox is outside every disk cleaner config... An "export/import" feature would be nice since those are long run games.
If you want to stress out people show what time is left.
Would be nice if the time would adds up instead of resetting. Maybe carry over 50% of the time left only so the number never get too high. So it would give an incensitive to be fast.
Can defo add in a 2.5second timer to show, well what time is left. So if there is 0.5 seconds left this would carry over the next level to make 3 seconds and so on?
I loved the wall climbing. Most of the game is not a big challenge. You stop for a couple of seconds and solve the puzzle. The wall climbing are hard enough for a demo game. I think this should become a bigger game. ;-)
@nickmain1999 : It's because you don't do enough damage on planet 666 for now. It does take a long time to kill it. Once you'll get more damage than the total HP of the 5th planet the 666 will give you more income.
I'll add my voice to those saying the hyperdrive is really a huge step forward in the game. But I read why you rebalanced the game that way... maybe on the next you could do 2 modes : 1 fast, for those wanting to read all texts and get the game done in one evening, and one slow where the game is balanced to me done in two weeks maybe (as you first did with this one).
4 starts. I did saw the trap in the beginning but I tought it was part of the texture... The game is nice. -1 starts for graphics. I do know that graphics don't make the gameplay, but we're in 2013. Even Minecraft have better pixels..
Ok, so no tutorials, no pause button, no insight of the basic mecanics... and I still haven't figured out why I went to a higher tournament if I failed the last one.
The game is totally interesting, but is repealing for newcomers.
Nice short game. Surprise ending :) (not a big surprise, but different from what we usually see). Only problem : skills and shop balancing. Did you intended to make it a hard game ? because we only need to boost the skill point generation then money skill to be invincible... ;-)
1 star out of 5.
When you do a Strategy game, make sure that players won't lose or win only by chance. Strategy means "to think and try it, then see if it will do it".
1 spitfire can face 15 german planes, bu 5 of my planes are down by 1 of them... wtf ? XD
"Updates Will be out every 2 days so please don't comment anything bad "
Why posting it now and get bad review ? Would you like Blizzard to get Diablo 3 out now when you can't choose a class, can't walk, can't attack, only look at a black screen ? NO!
3 stars. Nice game, but instead of just losing the game, when we fail a level you should just allow people to access the shop with the money they have, buy things and try again. ;-)
Can defo add in a 2.5second timer to show, well what time is left. So if there is 0.5 seconds left this would carry over the next level to make 3 seconds and so on?