Guitar Hero clone Flash programming exercise, it's very laggy on my system and consequently not synchronized to the music in any way. You've got a long ways to go yet!
Well, the game needs sound. And music. And better artwork. And an actual story. And some gameplay. And maybe some humour. (Why is the combat arena "closed" before it is suddenly open 24/7?) I'm sure you'll get there eventually. :-)
On my browser (Opera), the tiles overlap, this is very ugly. Gameply-wise, I don't like that I draw tiles randomly. If I had a "hand" of tiles to choose from when placing, the game would offer more of an opportunity for tactics.
Yeah, it was bad in Opera. Two days ago I was doing the cross-browser porting and after Opera was not cooperating for a while I figured I'd skip it because it only has 2.2% usage (source: http://www.w3schools.com/browsers/browsers_stats.asp ).
Figures that I'd only go 2 days before having someone see it in Opera :P In the end 2.2% is a lot, I guess. I'll support Opera too.
PS: Thanks for the bug-report! As for having a "hand" of tiles, I think you might be able to do that in the Xbox game "Proximity 2" (not made by us). Check it out here: http://briancable.com/proximity-2/
UPDATE: Got everything working in Opera now, too.
This is like those dress-up-games except with salad: you put a salad together, and that's it. No score, no salad you have to match (the one on the title page can't be built because I didn't find that kind of red pepper arrangement in the game), and the "show" button does nothing except remove the thing. If there's a game in there, it's very well hidden.
The game design is very nice. However. "Continue" is obviously broken, i.e. it does not advance to the next level, and the "high scores" button does nothing. I had an annoying "bomb fizz" sound effect "stuck" that wouldn't go away; clearing the sound system when the game goes to the main menu (or even the level select) would have helped here. Generally, the first levels are nicely designed; however, the system is not very forgiving. Why not give us unlimited throws and score based on a a "par" system, awarding stars for completing a level with very few throws? A trajectory helper would also be nice to plan out moves, but its use could mabe reduce the score. Summary: very nice game, needs some final polish to really shine.
Senekis, thanks for your reply. I was hoping Kongregate would have an external database interface for that. If I would have to do it (which I am too lazy for, so thank you for Badge Master :), I'd probably show a big "Load favorites" button when that is selected for the first time; and when the user clicks that, load the existing list (which takes time), store it locally, and after that assume the user does not delete games and re-add them, so I'd just update automatically thereafter until I encounter a game that's already in the local favorites database (with a "reload" button someplace). I do agree that is definitely no "easy way", which is what I was hoping for. Anyway, thanks for keeping Badge Master up to date!
When I saw the "favorited" selection, I was hoping the selection would be filtered by what games I have favorited on Kongregate. That would have helped me find out which hard/impossible badges I could still get for games I actually like to play; I am also using the favorites list to keep track of games I wanted to play but didn't have the time at the time. If you're inclined to do a major update, a feature like that would be very welcome!
It'd be pretty sweet, but sadly, it can't be done at the moment; the problem is that it would be a really slow thing, since Kong doesn't provide an easy way to get that information like they do with the badges info or a list of your friends. ie, you have 299 favorites, that's like 20 pages. For each, the program would have to send a request, wait for the data to load and send it back to the application. you can see how that may be an issue with people who have tons of favorites (even in your case, it'd take a lot of time), and that would've to be done everytime you load BM, since it can't know if you've favorited anything else since the last time you used it.
Yeah, it was bad in Opera. Two days ago I was doing the cross-browser porting and after Opera was not cooperating for a while I figured I'd skip it because it only has 2.2% usage (source: http://www.w3schools.com/browsers/browsers_stats.asp ). Figures that I'd only go 2 days before having someone see it in Opera :P In the end 2.2% is a lot, I guess. I'll support Opera too. PS: Thanks for the bug-report! As for having a "hand" of tiles, I think you might be able to do that in the Xbox game "Proximity 2" (not made by us). Check it out here: http://briancable.com/proximity-2/ UPDATE: Got everything working in Opera now, too.