Mute button is mute. :)
Anyway, fun to play; the level navigation is weird, adding a level selection screen (that also allows me to replay the levels) woudl be nice, as well as actually having more levels. If that issue is fixed, and you want to become really popular, investigate the kongregate user level system - I figure that allowing users to upload their own photographs to this (or grabbing them off flickr ?) could create a huge amount of enjoable levels to play.
The concept's nice, the missions, are good, the overall execution is lousy - the collision is lousy, the minimap is bad, the way the arrows work when there's more than one pickup is random, the delay starting the car is annoying - there's a lot of room for improvement on the technical level.
Level 8 has a timer. Ok, I can see not getting a bonus if I fail the level timer; that's how it worked on the earlier levels. But if you want to keep me from playing the rest of the game if I suck at it (or don't want to put in the grind to get better), then I'll just stop playing and downrate it.
Smithman, click once to see the path, click again to make the character move.
I beat the game with only the priestess.
I tried to beat it without the 2x, HP and speed skills, and only the basic versions of the other skills, but the boss battle's too hard for that.
The way it works is that you are playing "against" some replays of other people's runs, including your own previous runs. Every run is sent to the server. So, yes, you're playing against real people, but you're seeing replays, not what happens now.
Looking for "An addictive chain reaction game with surprising strategic depth through an extensive upgrade system. Inspired by Boomshine and Circle Chain." ? Play Polygonal Fury, it came out two years ago. Rated 4.16, still has no badges.
http://www.kongregate.com/games/DogInLake/polygonal-fury
thwack, he did not "come up with a cool concept" - Boomshine ( http://www.kongregate.com/games/k2xl/boomshine? ) came out 4 years ago, then http://www.kongregate.com/games/DogInLake/polygonal-fury came out 2 years ago, acknowledged the inspiration, and had "surprising strategic depth through an extensive upgrade system". It also got 4.16 on kongregate. So, if you like this game, you do because it is an old concept differently executed.
I just added the "adventure" tag to this game, please go to http://www.kongregate.com/games/agate_studio/earl-grey-and-this-rupert-guy/tags and upvote it.
I found riot round three harder than round four, mainly because of the mechanism that makes the green "tide" shrink back down again. The one challenge I've left unsolved now is the fourth riddle, but then I'm not a native speaker, so these are probably harder for me. Maybe I'll get it yet.
Imaginative levels, they're fun to solve.
I think some levels are designed to be solved with less clicks on the potions, a "pro" version of this game would have a counter on how often a potion may be used before the level has to be reset completely (or award "stars" or other achievements based on how few you manage - top would be using each potion only once, and on one level , using a potion not at all).
This game desperately needs a button to show me the (one) remaining clue! looking for it on the 50x50 drives me spare, and the occasion when I thought there was more than one logical solution was also when I overlooked one. So, please, a counter on the right sidebar (you've got space) for the number of remaining unfulfilled clues (should be motivating to see that go down as I make progress!) and a way to have those remeing clues blink on comand, or otherwise stand out.
Please let me switch colors by clicking on a number in the puzzle! Since the number will always be in that color, or empty, the brush can switch to that number's color.