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mendelde's Comments

Comment

Interlocked

Play Interlocked

Apr. 01, 2011

Rating: 11

I'd like buttons to let me move backwards and forwards through the moves I've done - that would help me visualize where I got to where I'm stuck at. ;-P

Lightbot 2.0

Play Lightbot 2.0

Jun. 27, 2010

Rating: 8

The turn arrows are technically correct, but still badly designed, because "turn right" has an arrow to the left, and "turn left" has an arrow to the right.

Steal Crown and escape

Play Steal Crown and escape

Jun. 20, 2010

Rating: 0

The pictures are nice, too bad there's no thinking involved. A game mechanic like this might possibly be well combined with a difference game, i.e. click on the differences (between two similar pictures) to receive pieces of the puzzle that you then have to use. For that sort of game, the number of screens would have been adequate, and it would allow us to enjoy the pictures more.

Necronator

Play Necronator

Jun. 13, 2010

Rating: 3

The pathfinding is atrocious, it really ruins some levels.

Amuse Park

Play Amuse Park

May. 26, 2010

Rating: 2

Having to start over for each new achievement (with no changes to the previous run!) makes for unnecessary tedium. Why?

The Dominator Cup

Play The Dominator Cup

May. 23, 2010

Rating: 0

The game might have a point if I knew a bit of cricket; since I don't, I've no idea what's going on, and I'm not motivated to play at all. Shame to waste what could have been a good intro to cricket if it was peppered with a little bit more information on how the game actually works (and if you're considering adding several screens full of text, that's not what I meant at all.) Does this get harder as I keep playing?

Enjoy With Math

Play Enjoy With Math

May. 23, 2010

Rating: -1

The "add" button should be in the center, it's really bad to have to move off to that corner all the time. Put a "menu" link in the corner instead.

Enjoy With Math

Play Enjoy With Math

May. 23, 2010

Rating: 0

This needs a tutorial badly, more helpful error messages, and sound effects.

Manufactoria

Play Manufactoria

May. 18, 2010

Rating: 7

I definitely would like to compare my effectiveness to others on this one - could you implement the Kongregate API? I like this game, it teaches basic CS skills in a novel way. I'm sure it'd have more mass appeal with sound and spiffy graphics, but I don't care. ;)

Drow's Fury

Play Drow's Fury

May. 15, 2010

Rating: -1

The animated trees are nice, the rest doesn't really grab me.

Figure Fix

Play Figure Fix

May. 15, 2010

Rating: 1

The "fix your base" phase at the start of each level adds an annoying twitch factor to what would otherwise be an ok puzzle game. If you've already got a game mechanism for rotating pieces, why won't you let me use that to adjust the base? The game could be so much less annoying!

Buzzle

Play Buzzle

May. 14, 2010

Rating: 8

Please have a look at "Perfect Balance" to see how to get the control scheme right - this is more annoying than fun!

Kill The Spartan

Play Kill The Spartan

May. 08, 2010

Rating: -1

Audible heartbeat on "cardiac arrest"? Really? I thought the point is that his heart *stops*!

Witch

Play Witch

May. 04, 2010

Rating: 3

Excellent game! The comments are fine, just rate the bad comments to negative and new comments will show up at zero. Most comments didn't get read before, either; and you can still read them all if you want.

Let it Glow

Play Let it Glow

May. 03, 2010

Rating: 0

I don't think this game has timing issues, I dind't get "stuck" on it. If you think you have timing issues, maybe you should change your approach to an idea that's less sensitive. (Or maybe I got lucky.) I went to the walkthrough for level 20 and then I wished I hadn't. I'd have liked a hint, such as "you only need to remove objects of the same type".

Let it Glow

Play Let it Glow

May. 03, 2010

Rating: 89

I wonder when any of these games where timing is so important come up with a "timeline" sort of interface - where, after your first attempt, you get a "timeline" much like you'd get in a music editing software that shows your clicks with respect to time, and where you could just drag the click teh events to some other time to adjust them.

More Bloons

Play More Bloons

May. 02, 2010

Rating: 177

JInx5, if you gave up, maybe it wasn't so easy? (I'm now stuck at 49, but I'm going to figure it out somehow!)

MicroTanks

Play MicroTanks

May. 01, 2010

Rating: -4

The lag and the bugs make this game unplayable to me. Why a single player game should suffer from lag issues is beyond me. Take a hint from many other game developers and send stats only after the final death, or when the player exits the game (is that even possible here?).

Ball blender

Play Ball blender

May. 01, 2010

Rating: -1

I can't get back to the initial menu once I've started playing.

Vase Breaker 2

Play Vase Breaker 2

May. 01, 2010

Rating: -3

Oh no, not again. Ok done.

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