The game was me staring at open drawers a lot until I figured out that the bottom left corner is sensitive. Nice game idea, but there's no sound, the gfx style is "meh", and all in all there is too little to interact with.
Meh. Half of the game is playing the interface because it is hard to judge the ball center's offset off the object it collides with when plotting courses. All in all, this feels more like school than a game.
Nice idea. I concur that the difficulty curve needs more user testing. The game is very short, has no music, and the "feel" just isn't quite there yet.
Too hard even on the initial levels, lacks standard features such as a "double cursor", being able to click teh difference on either of the pictures, and a penalty for clicking willy-nilly (instead that seemed to increase my score?), no kongregate interface, and the botto mpicture is missing a few pixels at the bottom. I'm not motivated to play this.
In Level 34, place the long bar first, arrange the rest of the shapes atop it, and it just see-saws from side to side without ever stopping.... there should be some friction to slow it down and eventually halt?
Unequivocal, uncritical glorification of violence. I hope everybody who plays this realizes that real life doesn't work like that. Oh, and the portrayal of the men? Makes any husband think that *his* wife has got it good by comparison, so why is she complaining? Ugh.