So we're using ssh in this game. Ssh was developed in 1995. Devlopment on Unix started 1969. Yet we are supposed to infer that a newspaper from the year '61 refers to 1961, and that it exists in our timeline.
Not sure why people call this grindy, I played from start to death of death only repeating some levels that weren't perfect and some that I failed. Used my crystals to judiciously upgrade equipment, crafted a 2x when the misison came up and a rare late in the game. From midgame on, invested skill points in better loot. This game allows full respec at no extra cost, use it! Playing smart gets rewarded.
Please autozoom to maximum size when a level loads. Also, most annoying to me is that left-click doesn't always mean on - when I left-click on a black square, it means "off", and I'm not used to that.
Achievement #44: Click Order: Piano Computer Camera Tissue Roll Knife. WTF? Also, didn't get the achievement for blender or tissue roll yet, though I've used them.
Nice game, if a bit short - "Music Catch" is similar, but has more tunes. I love the idea of showing progress through the polaroid which gets more complete as I play - I believe a score display (as in a number) in-game woudl spoil the athmosphere. The "game over" screen could well contain a message like "you caught 345 triangles and hit 7 scratches" or something like that; since the scratches subtract from my triangle stash, a combined total would also work.
Really nice game, I love the powerups. If you're still updating the game, could you keep the star on the minimap when the player opens the chest so I can see where the shovel is if I decide to still pick stuff up elsewhere?
Ugh, this game becomes annoying after a while - a disaster every 15 seconds that breaks my flow, doesn't really hurt, but needs annoying cleanup - except that one earthquake which wiped out my best nexus at 19 points. Not impressed.
The game balance is out of whack: there's no game at the start because you can just save up for the energy shield car from the second tab and then save up for the laser/energy shield bus on the fourth tab and after that, buy trucks, and then buy upgrades (maybe upgrade the energy shield before you go to trucks). The endgame is then grind to get all truck upgrades, and that would be a nice IDLE game if a) UAVs launched automatically once one is shot down, and b) the game wouldn't pause as soon as it loses focus. WTF?
I added levels of difficulty to let players select a a level that fits their skills.