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Mersharr's Comments

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Chaos Faction

Play Chaos Faction

Jun. 23, 2009

Rating: 0

The only button I've gotten to work is "Random Level." And you should rename pause to "Instant Freeze" or "Catastrophic Failure." It looks like you put a lot of work into this, but it isn't user-friendly at all.

Use Boxmen

Play Use Boxmen

Jun. 18, 2009

Rating: 0

I enjoyed it. Reminds me of Chronotron--someone called it a copy, but I see no time machine or time travel, so you're kinda' wrong there. It's clever, and amusingly written. But the later levels are a bit challenging, and the game punishes you harshly for getting the timing ever so slightly wrong.

siftheads 5

Play siftheads 5

Jun. 17, 2009

Rating: 0

I love having to watch the cut scene for the last mission while I attempt to beat it through trail and error (Why don't you just have him run back and forth, since there's only one way to beat him and shooting him continuously doesn't make a difference?) was a little annoying. Also, why did you even have "9 weapons of choice"? As far as I could tell, you only needed a pistol, and maybe a sniper rifle (reloads were glitchy anyway), and the only difference between them all was their clip size and price tag. They were all single shot, and they all did the same amount of damage. It was amusing, and certainly not a bad game, but not as intense or in-depth as advertised.

Heavy Weapons

Play Heavy Weapons

Jun. 14, 2009

Rating: 0

Also, why is Lightning a more effective shield than the weapon with "Shield" in its name?

Heavy Weapons

Play Heavy Weapons

Jun. 14, 2009

Rating: 0

Twice now I've died on level 58 after I've met the "quota" and the timer is counting down. It is severely frustrating. Is the only purpose of that timer to add Nintendo difficulty to your game? I see no reason for it to be so long. Also, what's with the random death scream? It wouldn't be half as irritating if it would stop once you've exited the screen and gone back to the menu, but he just keeps yelling ...

me and the key

Play me and the key

Jun. 12, 2009

Rating: 0

Repeated challenges, one single background, and the use of the same handful of images seems like a way of avoiding actually trying for the art. It felt like the game wasn't sure if it wanted to be a puzzle game or a reflexes test. Also, if I wanted to play breakout, I'd look for a breakout clone ... Not bad, overall, but not worth replaying.

The Battle

Play The Battle

Jun. 11, 2009

Rating: 0

Amusing. I haven't gotten that far yet, but it seems pretty clever. One problem though, is if you get a unit up to the base, the only time the enemy can hit it is when they're coming down their ramp, for about half a second. So if you get three of four units to the base, given enough time, you eventually win ...

Little Wheel

Play Little Wheel

Jun. 11, 2009

Rating: 0

Pretty interesting game ^^, Nice animation and art. But, if a lightning bolt brings your character back, how did other things in the city have power? Were they struck as well?

Cargo Bridge

Play Cargo Bridge

Jun. 09, 2009

Rating: 0

I should clarify. Player guesswork; as in "Huh, that didn't work. Maybe this ..." until you beat the level. More editing tools and options would also be nice.

Cargo Bridge

Play Cargo Bridge

Jun. 09, 2009

Rating: 0

Neat, interesting idea, but it seems to be based entirely on guesswork. Also, the tutorial is pretty useless. How realistic are the physics in this?

Run Elephant Run

Play Run Elephant Run

Jun. 09, 2009

Rating: 0

Really cute. The auto scroll got a bit annoying (and fast!), especially when I was jumping (physics doesn't work that way ...), but it was still amusing.

Slug Designer 2

Play Slug Designer 2

Jun. 09, 2009

Rating: 0

45 x 30 x 45 is 60,750 different options, not counting colors. Which is a lot, but it isn't "almost anybody, or anything." Haha, it's still a slug, with a top hat, funny eyes, and a squiggly mouth. Cute, but not very interactive. Maybe give us a little world to slug around in? Pet AI? That would be a little more fun, I think.

Dark Age

Play Dark Age

Jun. 07, 2009

Rating: 0

Formulaic combat, the archers look silly when they aim up, and it pretty much just turns into "spam your strongest guys." Nothing original. Also, why are the guys using slings called "catapults"?

Samurai Master

Play Samurai Master

Jun. 07, 2009

Rating: 17

Cookie-cutter attack and death animations, seemingly unlimited upgrades, and when you don't tell the player how much anything has, indications of "+70" damage or "heal 1000 life" are essentially meaningless. Also, how can archers shoot arrows on level for an infinite range?

Sniper Assassin 3

Play Sniper Assassin 3

Jun. 07, 2009

Rating: 0

I'm not very impressed. Convoluted story and railroaded levels almost always based on trail-and-error aren't my thing. Also didn't care for the shameless ending plot hook.

Typing Ninja Hunter

Play Typing Ninja Hunter

Dec. 22, 2008

Rating: 0

So every now and then a dead body would slide into my temple and do damage to me? You might want to fix that.

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