For those dying early on in insane mode, there are mobs that (either teleport or stealth or whatever) into aura range, then shoot your tower. If you don't have enough hp/defenses, you'll die the wave after one with enough damage pops in and insta-kills your tower. Insane mode requires defense as well as offense (since there are regenerating mobs, if you don't have offense, you'll get stuck once 50 regenerating mobs have been spawned and though they can't kill you, you can't kill them, and it's worse than game over, it game un-ending....)
Hmmm... thought some more about the whole infinites on page 1, and actually what I REALLY want is to be able to do is dynamically sort and filter the interface. For instance, turn on/off a filter for "show maxed items", or sort by cost ascending (using the cost generated by my current multiplier/max, and with the interface resorting every time a cost changes, either due to my clicking or one of the utilities triggering)
This may be too big an ask of course, but it is exactly what I'm looking for, so I figured ask for the moon, never know, might just get it. :)
Also, I 2nd lavawing, move all infinite upgrades to page 1, rest to pg 2.
Also, mob idea: phased or invisible (can't be shot/targeted, but affected by auras - which might make them visible/etc)
It would be nice if the Air effect didn't push enemies further away than MaxRange (it can still trigger on those enemies and knock them up in the air, but doesn't push the target further back, like hitting an invisible wall)
Oops, use a less than symbol - sigh...
1) set Autoskip to less than 50 enemies, speed to x4, go until death and retry 2) Spend the special resources ONLY in the workshop (the factory is a lie - at least until you have excessive special resources), and only on the following abilities (evenly) until they are maxed: Multishot, Bounce, Rapid Fire, Speed, Damage (no crit yet, not efficient until you can max the chance), and the bonus special resources in utility.
8) Now all that's left is to research damage tech and farm while it reseaches. Do that until you feel ready to attempt unlocking tier 1 in the HQ - at which point, go ahead and spend white resources and get a hard run to the required wave to do your tier up.
9) Repeat this farming process until you can uinlock tier 2.
10) You've beat the game (at least as it is now)...
So yeah, 5 times I bothered allocating white resources. First battle (very easy mode), second battle (normal mode), once in hard to get high enough wave to unlock tier 1. Then once in my first battle after unlocking tier 1 (very easy mode) to restart my orange resources, and again once in hard to unlock tier 2 requirements. (I might spend again once teir 3 is released...)
6) Once you've finished all the 1 gem research, you should be pulling plenty of orange resources in a farm run to get as many green cubes in the lab as needed to start your next research project. Get only as many as you need, then start the research and spend the rest in the workshop, max out the new attack abilities from the research you just finished, then increase damage and crit multiplier evenly, then return to farming while the tech completes. You can spend whatever gems you acquire on research speed at this point.
7) By the time you finish your last max-able research (ie, everything except damage and hp are researched), you'll have MORE than enough resources from a farm run or two to max the factory abilities - so go ahead and do that (you should have enough gems to buy up the multiplier to 2 or 3 or higher as well)
4) Once you have the basic attack abilities maxed, start investing in the elemental attacks and bonus gem tech in utility, again I did this evenly in x5 chunks, catching up new elemental abilities as I finished their 1 gem research. Which is also how I determined how long to farm - farm until the tech researched, visit town spend on the new tech (and old ones), then start the next tech and go back to frming.
5) At this point, you should be easily getting several thousand orange cubes per farm run and can pick up crit chance to max all at once, then catch crit multiplier up to your current damage cost and improve only damage and crit multiplier evenly, maxing elemental abilities as you research them.
3) Repeat farming "normal" until you can get resources faster from farming hard, that was around when I could survive wave 10 in Hard mode for me, at which point swap to farming hard (not spending any white resources or trying to get as far as possible in hard, just get a few waves in, die VERY quickly and retry. Gathering special resources from those first few waves, dieing and retrying as quickly as possible to build up a good amount of special resources then visit town and spend those resources in the workshop. Repeat this process with occasional visits to town to spend special resources on the above abilities until everything expect damage is maxed, keeping the distribution more or less even - I bought in batches of x5 right down the list in the order I listed above util I didn't have enough resources to buy the next item, then went back to farming).
1) set Autoskip to if enemies 2) Spend those special resources ONLY in the workshop (the factory is a lie - at least until you have excessive special resources), and only on the following abilities (evenly) until they are maxed: Multishot, Bounce, Rapid Fire, Speed, Damage (no crit yet, not efficient until you can max the chance), and the bonus special resources in utility.
Once I zeroed in on what was important, I got Tier 2 Headquarters in three days (ended up having to delete my save to fix corruption - ie a super hard reset - had tier 2 HQ three days after my restart) - I don't use the white resource any more - in fact I only ever used it 5 times total since my "super hard reset".
Once in my very first battle (very easy to wave 350+) to get as much of a jump start as possible (I also watched a couple of videos to get the gems needed and got all the offense gem research done). Then again in my next battle (to wave 150+ on normal).
Then I then "farmed" Normal using only what special resources I had found in my first two battles without making any white purchases for aprox. 2 hours using the following approach:
Just did my first "tier up" - and updated my rating of the game from 3 to 4 (the highest I give any incremental game, so that's a top score for your genre). Truly enjoying the game, very relaxing once I got the save issue sorted out.
Also, save game issue continues, tried finding the cookie to manually delete it (and force a complete reset of the game, since hard reset didn't fix the issue) but I couldn't find it in the usual unity locations, if you happen to know the name of the cookie and wouldn't mind posting it, (or putting in a "delete save" function) I'd appreciate it.
"Yes, key-events like bouncing-off are not interpolated at the moment so they can only happen once per game tick. I'll try to find a workaround for this as soon as all possible ingame events are implemented."
Might be able to emulate higher speeds using a loop (ie, for i=1 to speedMult {DoATurn();}) instead of doing things like x+=deltaX*speedMult. This may seem like the same thing as running at x1 speed, and it is for the emulation (hence full fidelity), but since you run 4 "turns" per frame update, you end up not having to draw 3 frames, and of course drawing the screen is one of the lengthiest operations, so you'll still get a speed boost while retaining full fidelity. Just a thought in case it helps.