OK, the boy stays awake for about one quarter of a second after using the alarma clock, in that time you have to find that frigging mobile in the inventory and click the call button (I guess, from comments on other sites) and like break a fish tank with a coin from another view and then give him a mop and then he will still fall asleep. But yu can't, because it is impossible to move the mouse in a large semicircle and click twice on the way in the fraction of a second allowed.
Extremely bad for a guess-and-click game. The interface is "bouncy", interacting with your inventory is a pain. No clues whatsoever and i caanot wakt him up by bouncing a ball of him och slapping him with a wet mob, all obvious ways to do it.
1ts upgrade 1000 clicks, 2nd 2500, 3rd another 3333, 4th another slightly more than 4000. Total of about 11-12k clicks and nothing happens. If you have to check it out yourself, put something heavy on you spacebar and leave the compuiter for a few minutes. Even better, just look at something else immediately.
Not sure why I liked it, I guess the "click permit" thing shows you may have some ideas on things to do that would make a worthwhile game. Flesh them out and make something interesting.
Not as horrible as many other "first games", but this is the third today?
Put more (and I mean alot more) work into it, make up a story or something. You could have a "buttonhunt frenchise" here, but what you have produced so far just doesn't cut it.
Also the snapping function has a way too large hitbox. Not even close and when I drop a piece it moves way to snap into the right place further than the piece is large.
This games just didn't make much sense either. please put some thought into these escape games, some way to solve it besides random clicking. havin descriptions in text of the little graphics (aka items) would also help.
First off: Use the mouse (pretty obvious but the uploader failed to notice this).
Second: This was fun in 1989, but back then it had sound.
Not a bad first try but nothing worth uploading.
I was thinking of giving this a 3, because honestly, it is not that exciting.
However, this is a puzzle game and a lot of people just don't have the brains for them, so I'll add a little just to offsett people who think this is random guessing, because it is not.
Glitchy. key hardly working, the twist at the top when throwing, at the crucial part of aiming means there is a tiny fraction of a second between far up and straight into the ground. Overall bad.