Got stuck one the first "part" where I didn't realize that rocks could sharpen sticks, especially smooth looking ones, but um, yeah...I like the unique feel of the game. It's just a damn shame it was painfully short, we're talking like MAYBE 10 minutes of playing if you get stuck like I did. I'll give you 4/5 just for sheer brilliance in theme, hopefully you can come out with another soon enough to satisfy your audience.
Me: "Damnit, not another match-3 switcher"
King.com "But like, LIGHTNING BOLTS when you get combos in this one! Vote 5/5 for us!"
Me: "Uh...this is pretty average"
King.com "No WAI duuude, we rocked this game. We r so orignl"
Me: "Uh...so like 2.5/5?"
King.com "Yep, sounds good to us."
Congratulations! You just won the "I Like Turtles" Badge and 30 points! 4.8 million feet until I finally hit an obstacle. It's easy as hell if luck is on your side. Took me 20 tries because I kept hitting something that was an insta-kill.
As others are posting, this game COULD be an excellent Arcade RPG-style game. But it's not there yet. Anything I mouse over in my inventory needs to show me how much damage it does, quantity of item, name of item, etc. Melee is indeed useless because too many mobs use ranged attacks from multiple directions. I didn't seem to have enough money to continue buying things at the rate that the game was providing them for me. Training in different bows seems unnecessary and wonky. The puddles of slowing goop, the blinding, all very annoying and contrary to the frenetic pace you seem to try to be employing. 3/5, please revise this game.
Got a 4th tier Brilliant Poet result when I did no exploration. I *believe* temperament may affect your stress levels, but I'm not sure if it's restricted to activities inside the town walls.
5th tier brilliant tutor of combat 72589. I have no idea if this is good or bad. This is a good game. What I don't like is that the difficulty of the dungeons themselves aren't very clearly marked. Something should be done about it. Additionally, I'm not sure if there's some skill/act that can reduce the amount of stress performed per task or movement, but there should be. This game could be 5/5, but it's about 4/5 right now. Good job.
Lame. Needs multiplayer mode...or something more charming than bunnies. This is like kill zombies but for the tween age bracket. Upgrade system is juvenile, capture the flag system for more upgrades is derivative.
I'm not even going to keep attempting this TERRIBLE excuse for a game. A side-scrolling platformer with no story, power-ups, anything. It's just one button, obstacles, and you can't even adjust your own speed. 1/5 and screw Kongregate for making this a badge-worthy game.
Well I was able to play through, but WAYYYYYYYYYYYY too many "go left, go right" screens in this one. WAYYYYYY too many to have enjoyed it. I want to solve a puzzle, not click left, right, go back left, go right. That's not fun Zeebarf.