The game idea looks good but it has some serious flaws:
- Monster HP doesn't scale as hard as Hero DPS/HPS (my archer is soon doin 10x the damage required on a normal mob) => Exponential Enemy scaling & adapted rewards.
- The tank can't level anywhere as fast as Archer & Healer as they can oneshot enemies while he has to wait the whole time. => Increased Exp & Rep gain for the tank
- No option to upgrade multiple times at once. Really needs a 10x and 100x button for gems.
- You keep the stats on swapped out gems
Suggestion: Allow talent resets
I wish it was possible to buy and sell crafting material. It's quite annoying when you have over a lot of one material but lack the other one to do something with it.
Would it be possible to show by how much a skillpoint would improve our abilities? Right now all we have is chance which isn't too bad for the player but very annoying for the wife.
Would be great if the flower chance were adjusted so that the "first" seed will always yield the same amount. Otherwise it's nearly impossible to get flowers with higher seeds. I've only got 4 bunches in 9 hours. Makes it quite hard to level the wife.
luck plays a big part but some strategic thinking helps too.
Beat the last boss with rya and pixel without all upgrades and both times in teh 2nd attempt. It's doable :)
I know you're busy but i'll just write it anyway so you see it when you got some more time ;)
i want to point out an other scaling problem: the chance to oneshot the enemy increases with every level, at level 140 it's already 10.75% (becomming worse and worse, at level 200, the final level according to the map points would already have a 30.02% chance to oneshot a 100hp enemy).
the enemy hp should scale too or at least give them a minor form of defence too
the skills really need to become far more expensive the longer you play... or we need something else to spend money on ;)
I think i could buy the next 4 Upgrades from level 40 onwards and it just became worse. I've got 30mil doing nothing and you can only feed your pet so much to get rid of a part of it (i think i've spent around 75k already to see all the reactions)
An idea for other things: Some upgrades to make things look different (don't need to have an effect, just a different look)
i've got no problem with the randomnes of the battle rewards but is it possible that you get more for a win than for a loss? (i know i just ahd some bad luck but i got more ouf of a recent loss than our of the win before)
= max loss reward < min win reward
why does the enemy scale with your own upgrades?
if you upgrade str, the enemy deals more damage as well and so on. I'm not sure if that's how it's meant to be ;-)
I really dont understand that u need a save function. I finished the whole game in 15 mins... A save function would be nice but it's not really needed.
Good game, keep up your work!:)
I'll think on it.