metroco's Comments

Game comments and reviews

I Love Traffic

May. 08, 2009

0

I have not laughed so hard since I played super stacker 2 - with all the faces and anticipation - LOL - thank you thank you so so so much for making this game - now allowing us all to design some circuits to play against each other and adding more diabolical levels say (tunnels) etc would be great!!! mucho thanks!!!!... (I heat banjos... start paddling faster), comes to mind **LOL** This is a complete different vector from lightbot - but "jmtb02" - always seems to entertain me. Thanks mang Cheers!!!

I Love Traffic

May. 08, 2009

0

There is absolutely no small compact car I have ever seen that could knock not only a semi back but with such force that the compact itself would end up still moving forward as per the insane amount of rubber left in what could have only been a JAHHHHH skid.... nice physics (Mouahahahahah!!!!)

I Love Traffic

May. 08, 2009

0

Now wait a minute here - still on level 18 by the by, I opened a 2nd green light and the cop car plowed into the rear end of a car stopped at the 2nd red light, did I really cause the accident? or did the cop spill his coffee when trying to eat the doughnut?!! BAD CITIZEN!!!!

I Love Traffic

May. 08, 2009

0

with no way to fire any mounted guns I tried to crash cars by allowing all green lights finally level 18 an accident (Mouahahahahaha!!!) err I mean yah great game :)

Starfighter: Defender

Apr. 28, 2009

0

This is what I would like to see: is this style of multi-player added the SF:DG2 where players can man the stations - ships bringing in ore can help repair the station or fuel it toward greater tech levels - I would man such a turrent even if it was not part of a gang - just to play a turrent in a MP sector using this idea would be great fun. Hope to see this added in future multi-player.

Desktop TD Pro

Apr. 28, 2009

0

Ok that was odd, I completed all 24 scenarios. 1. it did not save my progress, 2. it did not unlock the other back grounds... is this game still in beta?

Desktop TD Pro

Apr. 28, 2009

0

I have played many hours over on CC to get the jump on this game - but to lock out the features that make the game enjoyable... I just do not understand - Ok I am on your site, please unlock the features on here now...

Desktop TD Pro

Apr. 28, 2009

0

II quite enjoy this - though it is definitely chewing more memory than 1.5 multiplayer is great!

Death Vegas

Apr. 28, 2009

0

Great game, controls seemed fine to me, enjoyed the story mode right to the end - great work - fun - I have nothing but good to say for this game.

Monsters' Den

Apr. 26, 2009

0

I notice that I only get 1 retreat per level (rest and retreat)... although there are Green arrows for up and down levels - does this mean I can simply return to say level 7 and kill the boss after I go down to 8 or even 9 and gain my levels ...?

The Necronomicon

Apr. 24, 2009

0

The tournament was easy to beat, I found 13 to be a bugger in the challenges - with only 5 life to start and so many instants that avoid elders at 5 or more damage, after 45 attempts I have been close, so that's it for now... maybe later...

Reminds me of missile command (coin-op) 117% accuracy heh Fun - I miss the track ball though

I put the 'Pinata'sp? on and they beat me to death hahaha - the shark was cool!

Hero's Arms

Apr. 21, 2009

0

I find that any enemy, more so those that run away from you ie "Ratman R", if cornered up against a cliff side or false wall, and you leave them off your view screen and then return they will move off the cliff (outside) onto the grass, and across walls (in dungeons) to the next safe area... although they will not pass through bushes or trees...

Hero's Arms

Apr. 16, 2009

0

What the?! My game is gone?!!!! I know I failed the collesium but I saved - I know I did - I have playing a save this whole week - but - no saves to start from??!! WHAT!! - 2 badges then that's it - I am not starting over... crazy

Darkness Episode 1

Apr. 16, 2009

0

PW: skip intro and it does just that...

No-Frills Sudoku

Apr. 16, 2009

3

The picture is great! *lol* - perhaps changeable backgrounds for wins of certain levels - no frills is no frills *grabs airline bag*

Ultra fun - was hoping for bonus points for special targets in the distance - like landscape towers of unknown repute (smirk) - Huzzah for LUT! Games!!! :) (stomp stomp stomp)

Vector Runner

Apr. 16, 2009

0

my laggy laptop kills me in this game will have to wait till I can make it home one day to play this

The Great Siege

Apr. 14, 2009

0

I learned by loss of units - to send my army in small bits - ie archers 5 of them and my repair crews out first - then second waves of foot soldiers etc - never used the trap function at all - and the tank only in the last few levels - Would like to see the ability to auto send workers if cat or wall damaged and archers to go immediately to the tower - but alas - the game is beat.