I really like the game. As previously stated, the curve of the difficulty is way too steep. The rockets that need 5 hits are hard, with even 75% accuracy the wizards miss a lot. I also think that there shouldn't be a ground unit considering you have to place the mage on the ground in order for it to kill the ground unit, which leaves you defenseless for the other units. I mean if you can hit the flying units with lightning, why not the ground ones too? Also, as others have said before the fact that you need energy to empower your mages AND build towers AND create crystals is a little much. The meditation doesn't restore energy fast enough to keep up with the demands of the game. I still love it though.
I like this game, and the comments for this game should be about the game and not statistics about the disease or other diseases. That's not the point of the game, uh durr. Cancer isn't a death sentence btw Tridda. I also love how Tdogg said a lot of diseases are more dangerous than swine flu and then goes on to say how it has started to kill more than the elderly and young...and it has started to kill the sick? Wouldn't someone who has swine flu be considered sick? Then he goes on and calls us fools. At least some fools can use THAN instead of THEN while comparing. Fool. Sorry for the tangent.
Um...I liked the music. I dunno, same old story, same old ending. Didn't really give anything new to think about. Also, what did collecting the stars have to do with anything? Like I get that it was something you couldn't give, but you could have ended the game at him leaping off the roof to try and get the star. It was nicely done though.
Meh, I get tired of the physics based crap that requires precision placement. I mean I like the fact that there are multiple ways to get to the solution but still. Good job though. Oh, yeah. I hate the music, the same like 20+ notes playing and replaying.
Okay, wow. I haven't even played it yet and the whole "Emo" thing amazingly offensive. Self-harm and depression aren't something to make light off. I mean, there was intelligent humor and that was just wow, pathetic.
This is a knockoff of a different game from a while back. This one however sucks hard. It is hard to click where you need her to go, she's not fast enough and you can't queue her actions. 1/5. If I could, I would give it a 0/5
Oh, I also forgot that there's no description as to what does what. Like if there's any point to buying spells past Cure and Weak Fireball. Same with weapons, the only things that have descriptions are the Amulets and weapons.
I read back some, but not all the way, and I don't see the difference between Staves and Swords...I don't see the Staves giving any bonuses, so it's just like they're more expensive and do less damage.
I liked it, I think there should still be a healer, since pots cost a lot in the beginning. Also, that surprise attack thing with the monsters? Uh, yeah...Lame. It shouldn't happen so often.
Um, wow. Like some of them were good and some were bad. Grats on them for learning Flash though. Loved the Cube series so yey, Mimi Cummins' I liked a lot too, especially the factoid at the end, because I can totally believe it. Remi-Adam Richer, I loved his art style, it reminded me a lot of a T.V. series called Invader Zim, but I got lost in the game. I like the Potato thingie, I didn't understand whether or not I was supposed to win that game however...but good stuff anyway 4/5.
Um, nice game and I love the power-ups. I couldn't do anything after the last level, so I dunno if that's the way it's supposed to be or like if I messed up, anyway 4/5.
I was able to shoot fine...so I dunno what they're talking about. I think it's a very good game. Needs some diversity in monsters, maybe some skills, bosses...Blah diddity blah.