Oh, so you're hurt, but in safe distance from the frontline? Let me fix that with my fckng ball'o lightning. You can't stop it, you can't slow it, you can't do a sh*t about it!
"He's shooting us with a cannon? Let's fly so high that he wouldn't be able to see us!"
The 'minigame' - how am I supposed to destory something I can't see?
How is the "Die and Deliver" calculated? Even after upgrading to 100% chance, it's still about 60% or so.
I understand that having every enemy drop 100 additional gold would make the game easier, maybe too easy, but now the ingame description is just wrong.
Complex from start, then too repetitive. Also have to agree that having most of the features disabled is a bad move. The game doesn't look like standard/premium version, but as a paid one with a demo.
It's true that Annie's overpowered, one you get her you don't need any other units. The only 'problem,' at least for me, is that your base(s) can get slight damage until Annie charges. After that, it's just watching Annies smash everything in their way.
Interesting concept, but this needs hotkeys.
It's awful to have to drag the bombs all the time, then the portal closers. How am I supposed to have enough time for collecting coins after all this draging?
Finished. Very good game, but may be even better. Try to add more elevators, maybe even some sort of upgrades (not only elevators, but maybe even speed of the services, etc.).
Oh, there is an issue! Thanks! I will fix it. UPD: Done!