Oh my... Ok, so I finished the game. 83% I thought - I'm close, let's try and finish it. So I click on "continue" Imagine my suprise when I click on the map, and see darkness. Why oh why is not the map state saved? I know, it smoetimes could be usefull to have it dark. But as an option!
For a boardgame you'd need to tune the rules a bit. Most importantly - it would need a multiplayer variant. But it shouldn't be too hard, and than it would be quite neat logic game. Make a prototype, go to con, show your work to developers, you'd really stand a chance!
Umm... It's a weird and short history, bad programing of minigames which don't make sense in the story, completely linear... And this has better score than (just looking at current top new games) GunBall, Five and Mystosis? Come on
@TheBusBandit - don't bother with repulsors, they are nigh useless. Now, first of all get a good economy running (vertical tunnels everywhere). Than do pretty much as you said - spam with blasters and launchers. Have them standing in the path above anti-creeper space, so that it fills it first and gets rare enough for you to stop it.
@Firaga - it's not the engine, it's your keyboard. I'd advice you to change settings to shift-z-x-c-v, every keyboard I played on allowed than to press three buttons at once
For the future writing - non-intelligent brutes do not make sense in a game with space-combat focus. Space dogfight is firstly nerds fighting nerds in spaceship design. And secondly pilot fighting pilot in who can better utilise his ship. Big, dumb species wouldn't survive two seconds there.
Anyone noticed that level 10 is called "Thx Newton" though how the level works is the opposite of how it would really work according to Newton laws of physics?
Some badges unfortunately didn't work retroactively - I have gold multiplayer badge in-game (which means I got this x50) but Kong didn't accept it. It accepted Superman and Dragon Tamer achievements though