Food for thought, unique magic power should not come in multiples. For example, as long as I have meteore in my inventory in have no need for a second one. It's already expensive enough (star-wise) to get 1 unique card, let alone the fact that there are TOO MANY different kind, if I also have useless doubles there is no end to it. For those who begin i'd recommend keeping your stars for the 20-star pack with 3 unique cards (unless the 5-star 1 unique is available), NEVER chose to buy the mirror (unless it's great mirror which I've never seen been sold), late in the game you will get PLENTY of rare cards and stars will become very valuable. Keep your money for talents and the 2000-money rare forge pack which you will use A LOT. I haven't seen all the towers yet but from what I've seen so far Energy cannon, freeze tower, Aerial guardian (the ballista like tower that shoots in the air), sight tower (to remove invisible) are what I use and it works pretty well.
Urd-Nag is WAY too strong, at least the special tower should be manageable so you can focus fire on him. Even using injector doesn't do the trick. All my offensive towers are purple max lvl, basically stuck there. Please do something about this. Grinding is a thing but now it really becomes frustrating.
it doesn't work that well jenkins. The best course (despite what is said in the description) is to max out the income with 250 rep, then you reduce the cost of tower upgrades and you max your tower. The only unit you'll need for a long period is your hero. While defending your tower you can level him up very fast. once you reach 50000 you upgrade the shadow demon and launch him, your hero should be at a level high enough to destroy the tower either with fury flame or with his power up. Doing this you'll need to have the regeneration thing (click on the bonuses level and copy/paste the code). I used the beast master and that's the only way i could beat impossible difficulty on later levels. Good luck !
quitters should seriously get a bigger malus than -10. It happens too often. At leat make it so we can control the quitter's tank so that the party doesn't end in the very beginning
please do something about floor 46 room 3 ... The difficulty could be a bit lower the first time you beat it and then much harder once you retry latter on. But with T5 it's a pain ...
the area burst tower is way too powerful ! you just have to put 2range boosts, 1power boost, and 1 speed boost next to only one area burst and you're done with almost any map ! It sure is expensive, all you've to do is to send all waves together and put those tower to the end of the map so you've time and way enough money to upgrade.
Zac fighters ---> 56.3 damages (1.7 delay) and 185 hp
X- Zac fighters ---> 56.3 (1.5 delay) and 255 hp
i don't understand how upgrading a Zac assimilator into a X-Zac assimilator would be worth 2.000.000 :s