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Midelne's Comments

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Arkandian Revenant

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Sep. 05, 2011

Rating: 2

Why would anyone have six simultaneous games going in this?

Zomgies 2

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May. 28, 2011

Rating: 0

Guide for Level 14: Run around in circles while shooting the flame launcher in every direction. Win.

City Siege 2

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May. 21, 2011

Rating: 12

Rescue any unattended civilians or VIPs with a spy. Shoot any hostiles from off-screen with a rifleman or commando. Repeat until hard badge acquired.

Doodle God 2

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May. 16, 2011

Rating: 4

It's all the random clicking of a badly-made adventure game, but without a character, an adventure, or a story.

Animal RaceWay

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May. 14, 2011

Rating: 1

Reactions don't just speed up your jump off the finish line - they also slow everyone else's down.

Minerbot

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May. 08, 2011

Rating: 2

Pinnacle of autonomous AI in the future: FIND THE RED

Nyan Cat FLY!

Play Nyan Cat FLY!

May. 08, 2011

Rating: 3

I gained eight pounds for every minute I played this game. You'll be hearing from my lawyer.

Valthirian Arc

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May. 07, 2011

Rating: 12

I got 9300 LP from the 4-star Succubi quest, and the Succubi quest doesn't usually get you swarmed.

Red Storm Defense

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May. 01, 2011

Rating: -1

Lots of typos, the pathing issues mentioned above, excessively long waits between waves, and the tower deployment UI needs work. Suggest taking a look at how other TD games handle deploying multiple towers of the same type; would remove a lot of the frustration from setup, as well as the need for long waits between waves. Good core, but needs work.

Hands of War 2

Play Hands of War 2

Apr. 17, 2011

Rating: 4

@tun0010: The riddlers say there are three OTHERS, not three.

Arkandian Crusade

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Jan. 14, 2011

Rating: 3

A setting allowing the game to automate combat by using the highest attack that still has above a player-set % chance of hitting would eliminate a lot of click-wait-click-wait-click-wait annoyance.

Arkandian Crusade

Play Arkandian Crusade

Jan. 14, 2011

Rating: 3

The non-artifact randomly-generated loot is nearly always worthless except to sell straight to the store, and it would be nice if this were not the case. Additionally, healing spells should be castable outside of combat.

[Visible] III

Play [Visible] III

Oct. 02, 2010

Rating: 11

I would've kept going with the Gauntlet, but reading the "words of wisdom" every single time I died took more willpower than learning the level.

Bullseye Darts

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Dec. 10, 2008

Rating: 0

Victory conditions and gameplay both horked up. You can get to zero and it'll say you've busted. You can get to one and it'll say you've busted.

Mytheria

Play Mytheria

Nov. 15, 2008

Rating: 0

Enforced Silence might need to be temporarily disabled -- it's way too buggy, even when the player uses it.

Mytheria

Play Mytheria

Nov. 12, 2008

Rating: 0

Seconding the Auras not going away bug. Am currently sitting here dying slowly to a purple deck with a strength-1 card and an eternal Enforced Silence that the opponent played. Now that's infuriating.

Shield Defense

Play Shield Defense

Oct. 25, 2008

Rating: 0

I thoroughly enjoyed the first difficulty level, but thought it was a bit ornery and a bit un-fun to make one particular upgrade (Antimatter Shield) mandatory to get anywhere in General. The final boss is just silly. Three minutes of bouncing a steady stream of missiles at him seemed like a bit of overkill. I could just be bitter because the badge didn't trigger, but I think the hitpoints on the bosses are genuinely set an order of magnitude too high on 30-50 for General.

Hover Bot Arena

Play Hover Bot Arena

Aug. 21, 2008

Rating: 0

Game could have been interesting if it was a different game. Also, timer does not appear to count down accurately in "Survive x minutes" objective levels, which is just adding insult to injury.

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