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Game comments and reviews
Jan. 28, 2016
I think it would be helpful if the money cap were removed. With the new engine price capped at 999,999 and not get anymore past that point, you're making us throw money away to get much needed speed.
Nov. 14, 2014
I'm already missing that 15x surge. :(
Oct. 01, 2014
This game scales extremely slowly. You should either allow players to gain levels faster, or increase cash gains. I promise players won't quit just because they've maxed out their stats.
Developer Reply
I know, it feels slow mostly because, let's be honest, there is not that much content to unlock. In any case I appreciate your feedback and will strive to increase the perception of progress in future titles. :)
Aug. 07, 2014
The superfluous confetti is a nice touch. It increased my desire to play this game one hundredfold.
Aug. 04, 2014
This is the best game ever made. Good job, matt!
Mar. 07, 2013
I would really like to be able to label my equipment or tag it somehow to make sets. I have finished all of the Ranged skills, so I am starting to multiclass, and it would be nice to be able to organize my inventory to make swapping easy.
Mar. 02, 2013
I really enjoy the new Pets mechanic. I was wondering if you could make some sort of CP stat for the pets. Thank you for all of your hard work and your responses to all of our questions. You are a very diligent developer, and more should follow your example.
Jan. 07, 2013
I really think you should make ranged units stop and fire when an enemy is within range. To have them just blindly advance when they are so weak doesn't seem right...
I increased the archer's attack. It should be better now. If you still don't like it, tell and I will change it. The thing is that if the archer is too powerful, an army of archers can beat every melee unit. That's why I made them advance while they shoot.
Jul. 19, 2012
In ever game, the M key should MUTE. Just sayin'.
May. 06, 2012
Some graphics control settings such as standard High, Medium, and Low Qualities as well as the option to remove blood and shell casings because things can get a little graphically busy sometimes.
Jul. 05, 2011
I would really like to see a multiplayer version of this game.
Jun. 26, 2011
With a game like this where one of the main strategies is 'Counter Unit X with Unit Y,' it's a bad idea to make the enemy units obscured by their base when I am directly attacking it. How am I supposed to know what units to create if I don't know what I'm fighting against?
Jul. 25, 2009
fun game! voting system needs to be fixed though!
Jun. 30, 2009
What an awesome concept! Brilliant!
Jun. 03, 2009
Hey gaby! Grats on the release of Multiplayer!!!
May. 06, 2009
This is a lot like Crimson Land... But i liked Crimson Land... so you get a 4.
Apr. 17, 2009
Dude, if I were a snake, that is totally what I would like!
Apr. 05, 2009
Epic game, one of my favorites on Kong.
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