I think it would be helpful if the money cap were removed. With the new engine price capped at 999,999 and not get anymore past that point, you're making us throw money away to get much needed speed.
This game scales extremely slowly. You should either allow players to gain levels faster, or increase cash gains. I promise players won't quit just because they've maxed out their stats.
I know, it feels slow mostly because, let's be honest, there is not that much content to unlock. In any case I appreciate your feedback and will strive to increase the perception of progress in future titles. :)
I would really like to be able to label my equipment or tag it somehow to make sets. I have finished all of the Ranged skills, so I am starting to multiclass, and it would be nice to be able to organize my inventory to make swapping easy.
I really enjoy the new Pets mechanic. I was wondering if you could make some sort of CP stat for the pets. Thank you for all of your hard work and your responses to all of our questions. You are a very diligent developer, and more should follow your example.
I really think you should make ranged units stop and fire when an enemy is within range. To have them just blindly advance when they are so weak doesn't seem right...
I increased the archer's attack. It should be better now. If you still don't like it, tell and I will change it. The thing is that if the archer is too powerful, an army of archers can beat every melee unit. That's why I made them advance while they shoot.
Some graphics control settings such as standard High, Medium, and Low Qualities as well as the option to remove blood and shell casings because things can get a little graphically busy sometimes.
With a game like this where one of the main strategies is 'Counter Unit X with Unit Y,' it's a bad idea to make the enemy units obscured by their base when I am directly attacking it. How am I supposed to know what units to create if I don't know what I'm fighting against?
I know, it feels slow mostly because, let's be honest, there is not that much content to unlock. In any case I appreciate your feedback and will strive to increase the perception of progress in future titles. :)