How to beat Dim Cave: Reach ritual rank 8. Open Main -> Astral World and reach lvl 8/10 of "Introduction" upgrade. Open Routine, open Familiar, set 8/8 habit points on 'Summon familiar'. Check the box next to Summon Speed (no other checkboxes). Do other things until you reach level 8 in Summon familiar, then uncheck Summon Speed and check "Lesser Devil" ONLY. Your skill should be set to 'slash' and you should have full stamina and like 6+ levels of stamina cap in your Routine->Energy menu. Set your lineup to Bird / Goblin / Snake / You / Wolf in this order, all should be max lvl on everything. Once you have all of that done, enter Dim Cave. You should win the fight. If not, go wait for another level of Lesser Devil to finish and try again.
It feels like fighting and medals aren't very well connected, especially after 30 prestige points. It would be nice to see your medal/cash somehow affect your ability to fight, as that seems to be more of a real game than the other parts.
@thetowerlight Guild levels are meaningless too, and you can max them all easily in your first play through. By the time you have enough money to consider resetting (lvl 100 or so), investing is the only thing you can do to significantly boost your income. By lvl 120 or so investing is about 99.9% of income. By lvl 150, it's more like 99.9999%. You don't need to reset to reach max everything, and optimal strategy for this game would have you never reset because your nest egg of accumulated money to re-invest over and over again quickly becomes the only meaningful source of income.
Buying a higher level upgrade does not make you pay the cost of all upgrades between your current level and it. I.e. going from level 1 to 20 in something may cost 50 million, buying every upgrade individually may cost more like 150 million. Save up!
Neat concept with the digging adding strategy, except you then negate it by requiring the pickup of skulls to get 3 stars and these skulls are generally placed in positions where there's only 1 way to dig your path to get to them.
Fun game. Some of the levels seem impossible to get 3 stars on, though. You should set time limits as the sole objective for getting 3 stars and make it clear what those time limits are.
Interesting concept to combine a runner with shooting, but it was way too easy. Beat the normal mode on my very first load of the game, which is not something I expect to happen in a runner. Feels like the game needs to be sped up significantly, felt like I was a walker rather than a runner. Also, after beating normal I wasn't high enough level to play on hard. Playing through snore mode again to unlock it really didn't seem appealing. 3/5.
When you're trying to scroll down the list of opponents, the "like us on facebook" popup gets triggered by clicking the scrollbar. This is basically the most annoying thing ever and I will not like your game on Facebook. Ever.
This game has a lot of potential, but difficulty does not scale properly on "hard". I do not believe there to be any combination of towers & upgrades which can pass wave 19 without losing a few lives, and this includes perfect accuracy from the user controlled tower. You simply don't have enough cash to upgrade anything far enough to do enough damage to kill them.
I believe it's currently impossible to get a brilliant rating on some levels due to invisibility... some of the bosses you can trigger it immediately upon them entering, and they can make it right to your cache of gems before you can fire a second shot. Need to either reduce invisibility's time or add some way of countering it