The classes are even more specific (+specialty, +vulnerabilities) than in the first game, which is amazing. But there is something about the graphics I don't like in comparison to the first... The shopping system is also tiring, I'd rather have a finite number of possibilities. 5/5, THANK YOU FOR ENTERTAINING US
I wish you would think of a less liberal way to support your game financially. It is revolutionary in many ways, and should live to see it's many changes and development over time. Remember "glitch" by tiny speck?
Seriously, tribals are the differences? I will try the hard mode before I rate it, but the story is a cliche, the artwork non-inventive and kitchig, and "many years later": that's one extra foot sticking out from bellow the bed sheet you got there
Reminds me of Earthworm Jim, which speaks much less of the lack of authenticity of the given game, than it does about the lack of SUCH games as a form. Truly a 5/5 game, hope it wins the competition.
Amazing! Favorited, the camera detail, the music, the consequence in giving out the undoubtable impression of unity of the exact time of happening, and the reflection of social..."bumps" and discourses of those times, but not really revealing which... Although, you didn't invent all those, obviously, but you just reflected it like a master.
What are you trying to say? Your comment doesn't make sense to us... "less liberal?" What does that mean?