I seriously think there needs to be a way to upgrade as you farm. As it stands, you're forced to die to continue going forward, and even when done using the "die" button, the time it takes for the upgrade menu to appear is a tad excessive.
If anyone's having trouble with a single colour taking dominance super quickly (level 10+, I found) a semi-nomadic strategy works best, with a relatively large group travelling the globe, you'll be able to conquer towers faster than you lose troops and they gain them. It is definitely a race against time to set this up before you lose your window of opportunity though, so bear that in mind.
This has changed so much from when I remember first playing it. Is there a point where the game brings you back around to the colony-building simulator of old? Or do you just stay in space?==
That went by faster than I thought it would. Only one I found really challenging was (I think?) the one before the final puzzle, strangely enough. All the moving circuitry really messed with me.
After trying Chaos Within, I've come to the realization I should just be satisfied with my one award point and no badge and simply move along to hope for a more playable game somewhere else in the week. I imagine this must've been good when it was first released, but having to spam the down key to even have a chance of catching the sudden uptick in the lowermost bar is borderline absurd. Agreeing with statements regarding taking it off BOTD rotation, it's become rather dated.
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I feel like stated or suggested population/facility ratios would be nice. Several times my Art Happiness fell below 70, and I built dozens of displays without much improvement. Another possibility should be overhanging buildings without having to sandwich them, but with a limit similar to Minecraft's scaffolding blocks (for when Ruins decide to be annoying and appear on the edges of islands or to save your poor citizens from such a long commute by linking towers). As it stands though, this game is pretty awesome. :D
I'm glad you enjoy the game! Suggested ratios could be nice, I'll think about it! If you see little improvement from building more entertainment buildings, make sure they have workers! Overhanging buildings were pretty complicated already, so I'm not sure whether/when I'll add more options for them!
Does there happen to be any way to remove Alien Ruins? My explorers have analysed them as much as they can, but the Ruins simply stay there, unmovable, completely blocking an entire vertical space no matter what I do. Is there some kind of special building to remove them or one that allows building on top of them?
Ah. Thank you so much for the improvements to fill speed! Makes later bits of the game far less tedious! It's refreshing to see my (relatively) open mind on the WIP nature of the game was not misplaced, and I'd tentatively give it a 5/5 now. I look forward to future games if they remain as promising as this one. :D
Hi, thanks a lot for playing. I'm open for suggestions on how I can improve it more & what more can I add. You can also give you suggestions via private message. Thanks again.
Decent idle game, but I'd say it falls pretty short in the upgrades department, extraordinarily so with fill speed. After the initial playthrough and mastering of all six enterprises, I'm a tad dismayed to find out all I can really do is prestige and wait for money or expansions to accumulate (which takes an hour or three). As such, the game becomes little more than the oft-dreaded "Waiting Simulator" style of game, but the tone I get from your responses indicate the game is a WIP, so I'll keep an open mind in that regard. Design choices are neat, as in they have detail and innovation but have a very clean and tamed style to them, making the game a wonderfully humble and original-feeling piece to play. Also, I must sincerely applaud you for the lack of nightmare babies on the loading screen *cough* holydaycityreloaded *cough*. In total, I'd give it a 4/5, a reasonably good aesthetic time waster, but without further improvements to fill rates the game feels pretty tedious after a while.
Well I have no idea how exactly I finished Rapid Fire and got the badge on first try, but thank goodness I won't have to pull my hair out trying to deduce how.
Should anyone stumble across this, I've found the oft-cited solution of XXXXXXX1234567X for Level 50 does not function. Personally, I only managed to solve it by diving through an obscure forum thread and finding the solution of someone named Saiko4Ever, which instead read XXXXXXX1111111X and worked a treat (for me anyways).
Not a terribly fun game when all's said and done, though. Problems with setting the beat, the ear-piercing sound of breaking glass, absurd amounts of trial-and-error, all contribute to making this game a great deal more tedious and frustrating than it should have been.
If preemptively aiming for BOTD, I'd suggest trying levels 3, 5, 9, and 12 for the four band-aids required. Don't bother with 7, because (as far as I can tell) it requires pixel-perfect hand-eye coordination, which is a bit ridiculous. "Meat boy is Hard!" seems quite the understatement. Not looking forward to returning to this. Like, ever.
One of the few times I think I've only given a game a single star (though I would have to check that). As another user pointed out nearly 9 years ago, the time wasted by default waiting for the customer's wild gesticulations to cease automatically uses up valuable time for micro-managing your burgers on the grill and potential waiting score. It would at least make sense to pause or slow the game while that's going on, but such a feature is nowhere to be seen. This is without mentioning, of course, that the only Quality Of Life-ish upgrades (burger done-ness timers) cost somewhere around 60 times your very first salary (~10$) for all three. I don't know about any other players, but I'm not eager to run through time-management-hell 60 times to make the experience slightly more bearable. My personal advice for anyone playing this or its endless sister games: Snatch the Badge, then run. Run before their empty circle eyes entrap your soul.
Looks like a fun game, but I'm getting way too much delay between actual mouse movement and accompanying in-game cursor movement for me to want to continue playing it. Think I'll go for Saturday's BoTD instead...
There is a known bug here - if you refresh the page they will come back. Please let us know if you encounter the bug again after refreshing. It will help us understand why this bug exists. (We thought we fixed it during the play-test)