I have spent all my diamonds before speed boosts were introduced, now after playing from the very beginning I feel like the only think I can do is to make hard reset (and lose a couple of months), or quit playing.. could you please allow resetting spent diamonds one more time?
There are no extensive graphics, not too many moving objects on the screen, yet the game responsivity is awful! The game chokes on fullscreen, and even in windowed mode it responds after a fraction of a second, which can be frustrating. Accurate controls are crucial in this type of games! Maybe Intel i3 is not the fastest processor, but I have played similar games on my Commodore 64 and they worked better!
Can you make the "reset diamonds" option available once again? I was waiting for it, but the thing with "valentines day diamonds not being refunded" puzzled me and I have decided to investigate it before performing a reset.. I did not know it was a single chance. It would be better if the popup was available not just once, but for let's say a day since it pops up for the first time.
When you reset with lots of angels, but just some lemon stads, and try to buy upgrades/managers first, before buying other businesses, the game crashes.
Upgrades should take less space (or be divided in tabs), so that you don't have to scroll. It's very annoying, and can even cost lives of your heroes, when you need to quickly find the health upgrade during a boss fight.
Cash Per Sec should only be displayed when single cycle is shorter than 1 second. I have a cycle which takes a few hours, and I have no idea how much I will get when it finishes.
Since the game needs many hours of transporting passengers back and forth to gain enough lvl to complete the story, I suggest starting each fresh continent with just 3 cities connected to one another in a form of triangle, and patiently transporting passengers until you are 5 lvls beyond the best plane on this continent. In the meanwhile trading is a very good and quick way to earn money for bigger planes (even without bob's missions), and when there's nothing more to trade, just go play something else, and come back when market refreshes. It needs some patientce, but in the long term it should minimize the amount of time spent on pointless clicking, and maximize the amount of time spent on having fun really playing the game.
Healing "every 3 seconds" triggers every 12 seconds on my i3 processor, so the game is running 4 times slower than it should.. which makes it very boring. You really can't code such simple game so that it runs smoothly? Games like this one run faster on my old Commodore 64!
Great game, but you should think about different way to implement charging of weapons, so that time of loading is not influenced by the CPU load. After defeating all pirates in the sector, my AstroPik 9000 takes 3 seconds to charge, but before that it took 6-7 seconds. My battle laser takes 19 seconds to charge when I'm fighting, and I think that this is not proper time as well.
Ok, so I am lvl 5, killed every enemy and every crate on the level, and I can't pass lvl 6 gate. I cannot commit suicide, I cannot go back to menu, all I can do is close the game, not nice.
The numbers are grayed out only when you got something right, so you can solve levels without any effort with simple trial & error method. You may want to change it so that the numbers are grayed not only when blocks are in correct positions, but simply when they form a legal pattern.
+ if you think that little improvement in pet behaviours would make the game less irritating
1) adding [passive] mode - pet follows, but doesn't attack (unless it is being attacked)
1a) adding a toggle switch [auto] - when enabled, pet enters [passive] mode automatically when his life is low
2) when in normal ([attack]) mode, pet shouldn't rush to attack the enemy when I use magic, but assist only after I attack the enemy in close combat.