No save, no mute, the controls will never become intuitive because up is one button when you're flying left, and a different button when you're flying right. 1/5.
Flashback is having the same issue as Anasazi, in that it is taking forever to start the next wave after the last wave finishes. A 'next wave' button and/or a countdown to the next wave would be nice. Could also give extra mana for sending waves early, like other TD games.
Anasazi is taking forever to send the next wave, after every wave it seems like it waits for the amount of time it would take for the last enemy sent to make it to the city.
Definitely reminded me of the Homeworld series. Love the level of detail in the ship descriptions and the depth of information in the weapon descriptions, too. I think the fade during pause is counterproductive, as I use pause to study the enemy ships and issue orders to my fleet, and the fade makes it more difficult to see details.
Whatever the recent update was that changed the process of refining weapons and adding runes, it royally messed up combining runes and adding runes to weapons. Probably removing runes from weapons, too. Runes that are showing more than one of will no longer combine, and moving a rune to a weapon adds a completely different rune to the weapon. Might be as simple as locations being reported wrongly.
Would've been nice to have some practical info with the level descriptions and weapon descriptions, rather than just fluff. Such as, "Watch out for enemy type X that does Y", or "Gauss cannons do splash damage".
If you go to https://soundcloud.com/mia-lolita and play Electric Organism, Breathe, and Wonka Factory, it's almost like having the music back. ;) Plus, props to the audio girl genius. =)
For those of you wondering about equipping items, you get one item for each slot -- head, hand, and belt. Equipping another item of the same type will unequip whatever was previously in that slot.
Also, I've been having trouble with the achievements, I've hit past 700k twice but it hasn't registered. =\
Great game, a couple of things make it a bit too easy though. Bayonets should miss sometimes, just like ranged weapons, maybe based on the size of the enemy targeted (to give the little guys some more threat at later levels). Also, the amount of actions you get in defense mode should be based on your remaining AP when you set defense, unlimited AP in defense mode makes it too easy once you cap your heat allowance/cooling stats, not to mention unlimited bayonet use. On a more general UI note, it would be nice to have XP bars for the units, since their XP is gained individually. Would make it easier to keep them close together level-wise.