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mikebolt's Comments

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creepy jumping

Play creepy jumping

Aug. 16, 2010

Rating: -2

Unoriginal and poorly made

omicron

Play omicron

Aug. 16, 2010

Rating: 4

Good game. I think that when its ported to a touchscreen device it will be a lot easier, since you can use several fingers and move faster generally than a mouse. Also, I think that the speed of tile change should go up more gradually and smoothly. right now its easy until you get to a certain point where its just going to be too fast. For instance, rather than have it go down by .1s every single time, it could go down .2s at the start and .5 and lower towards the end. This would allow people to play more levels and it would challenge them to the max before they couldnt take it. Just a few thoughts.

CryptHexGame

Play CryptHexGame

Aug. 09, 2010

Rating: 6

Awesome puzzle, It's fun to see these implemented in flash since I'm pretty sure this one is impossible to build IRL. It's pretty easy to solve and the only thing that makes it hard to speedsolve is the controls, but it's still really fun.

RLP

Play RLP

Aug. 05, 2010

Rating: -3

This game is awesome for all the wrong reasons. It's so bad that it's good.

Cmes56

Play Cmes56

Jul. 26, 2010

Rating: -3

5/5, because I couldn't stop laughing at how DERP the walk cycle was.

Poles

Play Poles

Jul. 26, 2010

Rating: 2

Definitely a good idea. It's fun to play around with.

Face Defender

Play Face Defender

Jul. 23, 2010

Rating: 1

"Dude, I just got this new gun, it shoots lazers" "Your FACE shoots lazers!" (Oh Snap)

Trollgaem

Play Trollgaem

Jul. 15, 2010

Rating: -1

There's an unsolvable 2-piece parity at the end. Troll harder?

PixEvo - The Fountain

Play PixEvo - The Fountain

Jul. 12, 2010

Rating: 1

nice game, really cool concept and solid programming and level design.

Dreams

Play Dreams

Jan. 26, 2009

Rating: 0

this is much easier if you cross your eyes to merge the images then look for the flashy voids.

Clef

Play Clef

Nov. 27, 2008

Rating: 0

nice game. work on the graphics though (I always have trouble getting my graphics right). definitely add an on-screen reference thing in the corner. also, it may be worth while to add proper circle collision so the circle don't always go straight forward. you can find a tutorial for that or use a physics API. anyway good game i hope to see more.

Pong Through

Play Pong Through

Nov. 27, 2008

Rating: 0

it's pretty glitchy and not very original but it could be good if you work on it.

Nodes

Play Nodes

Nov. 17, 2008

Rating: 0

good game but it needs a save function.

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