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Game comments and reviews
Jul. 08, 2016
@sruff581 don't blame a game when it's your own shitty computer.
Jun. 23, 2016
@wolf, it increases research per tick. Research centers naturally produce 1 report per 20 ticks. Labs increase this.
Jun. 13, 2016
FOR THOSE SAYING IT WONT LOAD: Left of your address bar (where you type in links) there will be an icon that looks like a lego. Click it, enable the plugin and your good to go.
May. 30, 2016
Loops at the pool for me, didn't click "leave hall" until that option disappeared.
"haven't been aware of your own existence" "awakenings" Yeah, I feel like watching Awakenings now. Been forever. I'll go watch that now :P
May. 12, 2016
While I love the concept of CCG Chess, at the moment the graphics are in serious need of a rework. Don't get me wrong, I love cartoonish graphics, but the blinking of the game (most notably the loading screen) is just crazy. The movement/threat guide is great, however I'd love to be able to toggle it on and off. Getting out of practice matches takes awhile. I understand that ccgs should have a grind factor, but not to the point where I'm having to go through 10 or so matches (winning them all) just to unlock the ranked feature. I'll keep this game favorited for now, hope to at the very least see some artwork changes, my eyes are killing me xD --- 4/5 stars for me because I really do like the concept.
Apr. 12, 2016
Even at the beginning of the game, it's pretty slow. Generally speaking most incremental games have at least the option of micro managing. I'd recommend adding that option simply so that it doesn't feel as slow.
Apr. 09, 2016
mojang could learn a lot from you when it comes to world gen, that was simply amazing
Apr. 03, 2016
That music though
Apr. 02, 2016
endgame is way to fast, at this point there's nothing for me to look forward to.
game broke, i now have a level 325 ruby.
Mar. 31, 2016
Yellow and orange should be a couple shades darker and the game felt a little short. Minor things though, 5 stars from me, hope to see a sequel with more levels and colors.
Feb. 09, 2016
For those who don't know how to scroll down, the full game is available on steam.
Feb. 05, 2016
Great game, but a couple of suggestions. Either get rid of the humor or make it better. Right now it's just way to cringy. I'd love to be able to watch my raiders when their autoquesting. Also, I'd recommend cranking up the difficulty. The first run was way to easy to get any real sense of accomplishment.
Feb. 04, 2016
I like how louis the blind can see the color blue.....
Feb. 02, 2016
Original concept, unique speech patterns/personalities and a decent storyline. Hoping to see more. If you come up with a good idea, make a kickstarter and post the link here and on your profile. I'm sure people will help out. Especially considering the lack of games like this recently.
Developer Reply
Yeah, maybe when it's more completed, I will try to make a kickstarter.
@DeuxES It toggles auto-replace. If you have the appropriate upgrade cells are automatically replaced. If you want to disable that feature, click the sideways 8 known as "Infinity"
Jan. 26, 2016
Only way this game could be any better is if there was terraforming. 5/5 with or without anyways though. Just something I'd like to see.
Jan. 25, 2016
The badge doesn't take to long to get if you know what you're doing... you can look at the forums - http://elementscommunity.org/forum/tutorials/from-rags-to-riches-2-0-%28how-to-get-rich-quick%29/ This tutorial has a deck (firecell) that only costs 1300 electrum and requires minimal grinding if you're new to the game and only want the badge.
Jan. 20, 2016
Wish the ai was a bit smarter but interesting concept.
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