to everyone who thinks 'oh silly me, I should have looked under the platforms'
it wouldn't have mattered, you can't take that route until you've already finished
In this, things are either there or they're not. There was so much potential for you to swap things round, or adjust them, that you completely missed.
Also, what's with using the same thing more than once? 3 extra windows that are all separate differences in themselves? 2 extra 'keep out' signs?
3/5, but only for the artwork
@kyle123197
No he didn't. If you delved further [though not actually that far] into the game you'd see it was made for a competition where all the sprites were already given to them, as was the basic idea.
derpderpderpderp
No difficulty progression whatsoever, and you can guess what you need to do on the first go nearly every time. Who did you design this for - toddlers? I think even they would find it too easy and get bored with it.
and don't insult us with a 'walkthrough,' what possible reason would you think we'd need one?
GUYS STOP ARGUING OVER THE ORDER
I played this yesterday and the colosseum was number 64, today it had swapped with the taj mahal. I don't think anyone's stupid enough to get those confused, it just changes each time you play it