@kistecool the singular form of dice, is dice. In modern English. It's recognized in many different dictionaries. Language changes all the time, a good example of this is "ain't" - we used to say 'ain't ain't in the dictionary" but that isn't true anymore.
@Drahken press the button "b" instead, smashing b is easier than clicking that small button with your mouse. I would hate for buy all to do what you're talking about (when auto-ascend is on). It'd make things tougher to manage in the early game and wont really impact mid to late game much either.
@CyberClawz nah, then everyone would select counter steal. Even if you set it up so that counter-steal wouldn't get the reward if the other person shared, then the game is just a more advanced version of rock paper scissors.
I believe the t7 update had an unwanted side effect and didn't really help in the way you believed it would root, less players for one thing. Second, getting to t7 doesn't feel like an accomplishment and takes away from the challenge that the game once had. Personally, I would like to see more tiers than before and wait times being longer would, in my opinion, be acceptable. Having a goal that is hard to reach is fun, making money quickly just for skins and lighting, not so much.
The less players is due to the fact that we were on the Hot New Games section on Kongregate for quite some time - which led to a steady influx of traffic :) Unfortunately, we can't stay there forever - and the t7 update was in part due to the realisation that we were going to enter a quiet period off the HNG Section, alongside there being a 2-3 week wait until the new content patch. The player traffic would've been the same here - except with 15 tiers, you'd never find a match in the off-hours.
Once the new content patch is launched, we're slated to re-enter the HNG section - and any subsequent releases then on Steam/Kartridge would further boost the player count.
Once we have an influx of new players, we can re-examine raising the Tier Limit :)
This game is fun, although the only challenge is it's tedious. If the game had methods of upgrading dice in larger amounts it'd be a lot better. If it were me, I would probably go for a prestige system, level the dice up to x level and you can upgrade the dice, upgrading the dice keeps it at max level in future runs. Also max the dice out to no more than a full page (no scrolling is awesome). When you upgrade all dice, you can "sacrifice" the dice to get a permanent perk (possibly of the players choice). Regardless, fun concept.
Great game, the fact that there weren't explanations and was presented as it is is awesome. Some of the puzzles were actually a little weird to figure out and I was tempted to hit the hint button a few times. If the levels were randomized and clicking the hint button and then solving the level ended your streak it would have been absolutely perfect imho. Never played any of your games before but I'll check them out later. Thanks for the game and happy holidays!
For your first issue, when placed next to cells of different types (single, duos, quads) the heat increase is actually different. Second issue, there is a cell type that will switch between producing heat and power randomly so that can be it.
Fun game, lots of interesting mechanics. My favorite mechanic that I've found so far is the "prestige" system, that takes the form of traveling, gives you different challenges to overcome and different units from other areas.
@ruizito20052 Stick to one weapon type, my recommendation is magic weapons (so books and staffs). Clear all dungeons of one level (green first, then orange, then red) and do all the other dungeons in your color level before you do quest related dungeons and you wont need any potions. It's not an overly difficult game, though it is a little tedious if you're a completionist xD
Oh, as for consistent wins at higher levels. Here's a deck that will consistently beat ai3: 6shriekers 6 graboids 18 stone pillars. Set your mark to time. Also works in bronze and silver. You could replace 1 stone pillar with a short sword (many do) but it's up to you.
I disagree justjoe, I've played mtg since I was 7 or so, still do today. There are plenty of differences. One of the biggest is the limited card selection. Also the fact that the creature skills and/or passives are very different. Sure the cards have an atk and life but there are tons of ccgs like that. There are similarities but calling it a rip off is just stupid. There are plenty of unique things about this ccg and plenty of ccgs use an element based system. mtg wasn't even the first to use the element system (land cards) so by your logic mtg is a rip off. Simply not true. As far as getting 500 score, go to the silver arena with a very basic deck and you'll have it in 5 minutes. Also to have 119 wins in the game and only have 425 score.... did you even really look at the cards or did you just decide to use the starter deck.
@solowingpixy90 Are you sure you're playing level 2 ai? Because no level 2 ai deck has miracle. Here's the list of decks: http://elementscommunity.org/wiki/Level_2
One of my favorite games. I thoroughly enjoyed playing this series when it first came out. Finishing the campaign twice (for all achievements) before moving onto the next. Amazing game for completionists.
The less players is due to the fact that we were on the Hot New Games section on Kongregate for quite some time - which led to a steady influx of traffic :) Unfortunately, we can't stay there forever - and the t7 update was in part due to the realisation that we were going to enter a quiet period off the HNG Section, alongside there being a 2-3 week wait until the new content patch. The player traffic would've been the same here - except with 15 tiers, you'd never find a match in the off-hours. Once the new content patch is launched, we're slated to re-enter the HNG section - and any subsequent releases then on Steam/Kartridge would further boost the player count. Once we have an influx of new players, we can re-examine raising the Tier Limit :)